ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games. READY PLAYER ONE is his first novel.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune -- and remarkable power -- to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved -- that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt -- among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life -- and love -- in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
这部小说是从《科幻世界》最后的图书推荐上看到的,也没买实体书,从网上下载了epub看,全书给我的感觉只有几个字:脑洞太大了! 从一开始的D&D到后来的奥特曼,我甚至感觉我在看一个起点小说网的《大宇宙XX》《网络纵横XX》类似的作品,也正像短评中有人说到这部小说唯一的亮点...
评分前段时间电影《头号玩家》刚上映的时候,我到电影院去观看了这部现象级影片,电影特效超赞,动作场面炫酷,几乎完美的为我们呈现了一个令人向往的世界——绿洲。 电影非常好看,有无数彩蛋,我刷了两遍,但因为对八十年代流行文化的了解并不多,所以这些彩蛋我能找出来的很少,...
评分【似乎应对差评的唯一方法就是大吼:反正我看爽了,LZ你在这瞎哔哔有本事你也写一个啊!】 【我想说,华纳敢让诺兰拍这部电影简直脑子糊掉了。我不建议任何一个人浪费时间读这本书。收到我电子书的友邻可以删了。以下大量剧透。】 本书90%的内容由安利构成,安利内容为80年...
评分必须五星! 作为一个打过多种电子游戏的读者,看完《玩家一号》,不由得引起共鸣,谁说游戏就不能有文化了,游戏就非得宅非得二次元吗?此篇感染力极强,格局也描写的恢宏其大,其中的绿洲更是令人神往。堪称想象力之最,比起一些所谓的科幻神作好太多。 那些说和一般网游文无...
评分前段时间电影《头号玩家》刚上映的时候,我到电影院去观看了这部现象级影片,电影特效超赞,动作场面炫酷,几乎完美的为我们呈现了一个令人向往的世界——绿洲。 电影非常好看,有无数彩蛋,我刷了两遍,但因为对八十年代流行文化的了解并不多,所以这些彩蛋我能找出来的很少,...
在电影上映前看完原著,比想象中容易看多了,故事非常完整流畅,最后皆大欢喜正能量爆棚。对于八十年代的流行文化和那些电子游戏不很懂,所以很多描写都快速扫过。
评分超级好看!倒是不怎么期待电影版了
评分各種80s reference好棒啊 要拍成電影了 就是不知道這些tribute能都拍出來麼 版權怎麼辦...
评分如果我在美国长大 一定有更多共鸣 但除了找egg以外的几条线都有点老套 尤其爱情线和坏人线 总的说来还是不错的一本书 但如果对游戏和美国80年代没有兴趣的话就不要读了
评分把近三十年來作家心儀的電玩電影電視小說動漫灌注在Dystopia的電子世界爭奪戰,有趣!!
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