In our homes, our schools, and our businesses, computers play an ever-increasing role. But while most of us today can work a computer--albeit with the help of the ever-present computer software manual--we know little about what goes on inside the box and virtually nothing about software design
or the world of computer programming.
In Patterns of Software, the respected software pioneer and computer scientist, Richard Gabriel, gives us an informative inside look at the world of software design and computer programming and the business that surrounds them. In this wide-ranging volume, Gabriel discusses such topics as what
makes a successful programming language, how the rest of the world looks at and responds to the work of computer scientists, how he first became involved in computer programming and software development, what makes a successful software business, and why his own company, Lucid, failed in 1994, ten
years after its inception.
Perhaps the most interesting and enlightening section of the book is Gabriel's detailed look at what he believes are the lessons that can be learned from architect Christopher Alexander, whose books--including the seminal A Pattern Language--have had a profound influence on the computer programming
community. Gabriel illuminates some of Alexander's key insights--"the quality without a name," pattern languages, habitability, piecemeal growth--and reveals how these influential architectural ideas apply equally well to the construction of a computer program. Gabriel explains the concept of
habitability, for example, by comparing a program to a New England farmhouse and the surrounding structures which slowly grow and are modified according to the needs and desires of the people who live and work on the farm. "Programs live and grow, and their inhabitants--the programmers--need to work
with that program the way the farmer works with the homestead."
Although computer scientists and software entrepreneurs will get much out of this book, the essays are accessible to everyone and will intrigue anyone curious about Silicon Valley, computer programming, or the world of high technology.
發表於2024-11-24
Patterns of Software 2024 pdf epub mobi 電子書 下載
看瞭前言部分,迴憶起瞭在某圖書館看過的設計模式(建築類)一書,當時就覺得其與軟件設計似有關聯。現在一看,果不其然,敏感性還是很不錯的。不過google一搜, Alexander的建築作品畢竟還是不夠經典,理性過頭,還是難以引起人類內心世界的波瀾。
評分看瞭前言部分,迴憶起瞭在某圖書館看過的設計模式(建築類)一書,當時就覺得其與軟件設計似有關聯。現在一看,果不其然,敏感性還是很不錯的。不過google一搜, Alexander的建築作品畢竟還是不夠經典,理性過頭,還是難以引起人類內心世界的波瀾。
評分看瞭前言部分,迴憶起瞭在某圖書館看過的設計模式(建築類)一書,當時就覺得其與軟件設計似有關聯。現在一看,果不其然,敏感性還是很不錯的。不過google一搜, Alexander的建築作品畢竟還是不夠經典,理性過頭,還是難以引起人類內心世界的波瀾。
評分看瞭前言部分,迴憶起瞭在某圖書館看過的設計模式(建築類)一書,當時就覺得其與軟件設計似有關聯。現在一看,果不其然,敏感性還是很不錯的。不過google一搜, Alexander的建築作品畢竟還是不夠經典,理性過頭,還是難以引起人類內心世界的波瀾。
評分看瞭前言部分,迴憶起瞭在某圖書館看過的設計模式(建築類)一書,當時就覺得其與軟件設計似有關聯。現在一看,果不其然,敏感性還是很不錯的。不過google一搜, Alexander的建築作品畢竟還是不夠經典,理性過頭,還是難以引起人類內心世界的波瀾。
圖書標籤: 軟件工程 思維 Software.Engineering 重要度./.未歸類 軟件開發 軟件設計 軟件工程 設計模式
有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
評分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
評分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
評分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
評分有點老的書瞭,讀起來可能有些枯燥。對書中把軟件比作農捨而不是大廈的思想印象深刻。
Patterns of Software 2024 pdf epub mobi 電子書 下載