发表于2024-11-23
The Soul of Anime 2024 pdf epub mobi 电子书
图书标签: 动画 传媒 Media 电影 Digital_Anthropology 媒介研究 日本 「アニメ」
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios - such as Madhouse, Gonzo, Aniplex, and Studio Ghibli - Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries - including those that produce film, television, manga (comic books), and toys and other licensed merchandise - and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
对日本动画、及其产业,结合具体作品(夏日大作战、混沌武士、武士阿非、血色花园 etc.)和工作室(GONZO、4°c、吉卜力 etc.)进行介绍,同时尝试了对日本动画在传播过程中衍生出的文化或社会现象(版权问题、民间字幕组的灰色性质、宅的心理 etc.)进行分析。
评分非常in的纪录片感
评分非常in的纪录片感
评分浅得不行……显然对J巨巨爱得深沉。
评分观点是有价值的,打三星是因为田野/理论阐发实在有点儿水。作者从社会性的角度来思考日本动漫作为媒体产业的成功,比较少讨论文本,而是关心从业人员的组织/创造力、粉丝的投入/自发活动等方面,核心的问题意识都来自人类学中的经典主题:生产、价值、协作等。作者考察这些活动如何反映出媒体工业的独特生产模式(比如论述character作为platform of creativity),并推动我们重新思考文化/经济活动的“价值”问题。最后两章写fansubbing和otaku都是辩护性质的,阐述前者蕴含着打破新自由主义市场逻辑为尊的伦理,为后者的“反社会”指责辩诬而试图论述“萌”是跟基于社会性的:分享感觉、组织共同体等等。
The Soul of Anime 2024 pdf epub mobi 电子书