WebGL Programming Guide

WebGL Programming Guide pdf epub mobi txt 電子書 下載2025

出版者:
作者:Kouichi Matsuda
出品人:
頁數:600
译者:
出版時間:2013
價格:0
裝幀:
isbn號碼:9780321902924
叢書系列:
圖書標籤:
  • WebGL
  • OpenGL
  • Graphics
  • 計算機科學
  • Programming
  • 程序設計
  • 遊戲開發
  • 學習
  • WebGL
  • 圖形學
  • JavaScript
  • 3D
  • 瀏覽器
  • OpenGL
  • Web開發
  • 計算機圖形學
  • 遊戲開發
  • 實時渲染
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具體描述

This is the Rough Cut version of the printed book.

WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers – perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL.

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you’ll need, plus 100 sample programs, each demonstrating a specific WebGL topic.

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won’t just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects.

作者簡介

目錄資訊

Table of Contents
Contents
Chapter 1. An overview of WebGL
Advantages of WebGL
WebGL is derived from OpenGL
The Software Architecture of WebGL Applications
WebGL-enabled Browsers and Their Settings
Sample Programs and Related Links
Summary
Chapter 2. Your First Step with WebGL
What Is a Canvas?
The World’s Shortest WebGL Program: Clear Drawing Area
Draw a Point (1)
Draw a Point (2)
Draw a Point with a Mouse Click
Change the Point Color
Summary
Chapter 3. Drawing and Transforming Triangles
Drawing Multiple Points
Hello Triangle
Moving, Rotating and Scaling
Summary
Chapter 4. More Transformations and Basic Animation
Translate and then Rotate
Animation
Summary
Chapter 5. Using Colors and Texture Images
Passing other Types of Information to Vertex Shaders
Color Triangle (ColoredTriangle.js)
Pasting an Image onto a Rectangle
Pasting Multiple Textures to a Shape
Summary
Chapter 6. The OpenGL ES Shading Language (GLSL ES)
A recap of Basic Shader Programs
An overview of GLSL ES
Hello Shader!
Data (Numerical and Boolean Values)
Variables
GLSL ES is a Type Sensitive GLSL ES is a Type Sensitive Language
Basic Types
Vector Types and Matrix Types
Structures
Arrays
Samplers
Precedence of Operators
Conditional Control Flow and Iteration
Functions
Built-In Functions
Global Variables and Local Variables
Storage Qualifiers
Precision Qualifiers
Preprocessor Directives
Summary
Chapter 7. Towards the 3D World [This content is currently in development.]
Chapter 8. Lighting and Hierarchical Objects [This content is currently in development.]
Chapter 9. Advanced Techniques [This content is currently in development.]
Appendix A. No Need to Swap Buffers in WebGL [This content is currently in development.]
Appendix B. Built-in Functions of GLSL ES 1.0 [This content is currently in development.]
Appendix C. Projection Matrices [This content is currently in development.]
Appendix D. WebGL/OpenGL: left or right handed? [This content is currently in development.]
Appendix E. The Inverse Transpose Matrix [This content is currently in development.]
Appendix F. Loading Shader Programs from Disk [This content is currently in development.]
· · · · · · (收起)

讀後感

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其實凡是GL都差不多,所以這本書的東西也算中規中矩,不能說壞,雖然也沒什麼齣彩的地方。 這本書很令我討厭的地方是你經常會看到這麼一句話, “this is one of the convenience function that was written specially for this book and is defined in xxx.js” 大哥你乾嘛...

用戶評價

评分

終於有一本專業的 WebGL 書瞭,但可能是期望太高瞭吧,翻瞭一遍感覺挺失望的,希望能多些中高級的內容

评分

太太太囉嗦瞭。圖示挺多挺直觀的,適閤入門。

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超棒!

评分

太太太囉嗦瞭。圖示挺多挺直觀的,適閤入門。

评分

終於有一本專業的 WebGL 書瞭,但可能是期望太高瞭吧,翻瞭一遍感覺挺失望的,希望能多些中高級的內容

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