Ezra Schwartz
Ezra Schwartz helps organizations realize their strategic vision for a world-class user experience. As a principal experience architect, he holds lead positions in mission-critical projects for global corporations. An advisor to management and stakeholders, Ezra is an expert in transforming large-scale, data-driven systems into mobile-first, device/OS-agnostic UX frameworks.
Ezra enjoys solving the numerous challenges involved in complex systems, the organizations that build them, and the people who use them. He draws on his wealth of experience from projects in the financial, education, aviation, healthcare, telecom, publishing, research, manufacturing, and software industries. Ezra feels very fortunate to be practicing in a domain that affords him the opportunities to travel and associate with the exceptional cast of international experts he gets to collaborate with. He values mentoring and giving back to his professional and social communities.
Ezra is the founder and organizer of AxureWorld.org, a free community-driven international conference dedicated to UX prototyping. He talks regularly about UX at conferences and on his blog, www.artandtech.com.
Elizabeth Srail
Elizabeth Srail has been creating and leading designs since 2001, and throughout that time, she has learned that employing the lesson her parents taught her at a young age, which is to "put yourself in that person's shoes", is the key to a successful design. In an age where everyone is talking, mostly through social media, Elizabeth has been listening. She takes what she hears from the users and stakeholders, and removes or diminishes the problems these people face with designs that are thoughtful, easy-to-use, fun, and pretty. She employs that same lesson when managing others as well and believes that kindness is the greatest illustration of strength.
In addition, Elizabeth has guided large organizations by educating leaders on the nuances of the UX process and advising them on how best to implement this practice into their current delivery methodology.
Elizabeth started using Axure in 2008 and was happy that Axure allowed her to demonstrate her vision by creating interactivity without having to code and without having to use words to sell her designs; the design and experience spoke for themselves. She met Ezra in February 2009, and in the following years, they collaborated on how best to optimize Axure, often discussing and debating the evolution of the UX practice.
Elizabeth is a devoted practitioner and teacher of Ashtanga yoga. Practicing yoga has allowed her to be more creative and handle the stressors of work with poise.
Foreword by Victor Hsu, cofounder of Axure.
[In Detail]
Designing the user experience has never been more exciting, while prototyping it has never been more challenging. Whether you are an individual practitioner or a member of a UX team, a consultant, or an in-houseUX resource, this book will teach you how to plan, construct, and document top-quality, device/OS-agnostic artifacts and deliverables such as task and user flows, persona briefs, wireframes, prototypes, and specifi cations with Axure 7, the leading UX industry design tool.
Axure 7 is used worldwide by tens of thousands of UX professionals, business analysts, and product managers in global corporations, governments, large institutions, leading interactive agencies, and consultancies.
Prototyping Essentials with Axure Second Edition is a detailed, practical primer on Axure 7.0 and is a complete rewrite of the previous edition due to the numerous new features in Axure 7.0. Demand for skilled Axure professionals is high and familiarity with Axure is an expected prerequisite skill for UX designers worldwide.
[Approach]
A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7.
[Who this book is for]
If you are a UX practitioner, a business analyst involved UX projects, or a product manager involved in UX projects, this book is for you. Consultants or in-house staff who work for agencies or individual practitioners will also benefit from this book. Familiarity with Axure will help but is not mandatory.
發表於2024-11-27
Prototyping Essentials with Axure 2024 pdf epub mobi 電子書 下載
讀瞭有一段時間瞭,這本書吧,入門很好,講瞭很多基礎知識,都是一步一步教你怎麼做,跟著書慢慢的做能夠大體瞭解Axure有些什麼功能,但是全書畢竟隻有一個案例,還是感覺比較的死,你看完後如果不繼續學習其他東西的話就根本對你沒什麼幫助。所以我推薦大傢看瞭這本書後再去找...
評分真夠懶逼的!邊看邊做到第五章之後就開始各種省略瞭! 指示的控件設置方法根本就不對! 還是靠著編程的基礎往下邊猜邊學的! 短你妹啊!這評論還不夠誠懇啊! 總之這書翻譯的夠懶逼,夠操蛋! 翻譯的有多努力,翻譯成這德行也夠可以的!
評分工作前,學習Axure.各種交互和精髓挖掘的相當細緻。當真正工作後纔發現,不是每一種力量都讓你能真正能使用學習的內容。原本很想把Axure的方便和交互用到淋灕盡緻,誰知道,現實的工作讓你必須去適應領導安排的其他文檔,我個人一直覺得PPT不能把交互完成到最好,而且簡單的跳...
評分真夠懶逼的!邊看邊做到第五章之後就開始各種省略瞭! 指示的控件設置方法根本就不對! 還是靠著編程的基礎往下邊猜邊學的! 短你妹啊!這評論還不夠誠懇啊! 總之這書翻譯的夠懶逼,夠操蛋! 翻譯的有多努力,翻譯成這德行也夠可以的!
評分一直沒人來寫書評,那我來簡單評價一下這本書吧。好像是第一次寫書評,寫的不好大傢勿拍:) Axure,不是製作原型唯一而必須的工具。但是,是很好用的一個工具。它的一個重要的優點在於高效,讓不擅長程序的人可以快速實現頁麵交互效果,從而隻需要專注於交互邏輯本身。正因為如...
圖書標籤: 原型設計 Axure 用戶體驗 UX 設計師 計算機 産品經理 方法論
在譯讀本,年後上市
評分在譯讀本,年後上市
評分在譯讀本,年後上市
評分在譯讀本,年後上市
評分在譯讀本,年後上市
Prototyping Essentials with Axure 2024 pdf epub mobi 電子書 下載