Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书


Multiplayer Game Programming: Architecting Networked Games (Game Design)

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Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书 著者简介


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发表于2024-05-20

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书



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出版者:Addison
作者:Josh Glazer
出品人:
页数:384
译者:
出版时间:2015-11-29
价格:USD 46.63
装帧:Paperback
isbn号码:9780134034300
丛书系列:

图书标签: 游戏开发  计算机  计算机网络  Programming  Network  英文版  Game  C++   


Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书 图书描述

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

Coverage includes

How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书
想要找书就要到 本本书屋
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 用户评价

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偏基础,但是作者总结得很好

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在做游戏的都懂的知识,没啥新东西。

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偏基础,但是作者总结得很好

评分

在做游戏的都懂的知识,没啥新东西。

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略读备查,socket网络游戏的入门级综述。

Multiplayer Game Programming: Architecting Networked Games (Game Design) 2024 pdf epub mobi 电子书


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