Building XNA 2.0 Games

Building XNA 2.0 Games pdf epub mobi txt 电子书 下载 2026

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出版者:Apress
作者:James Silva
出品人:
页数:468
译者:
出版时间:2008-09-22
价格:USD 39.99
装帧:Paperback
isbn号码:9781430209799
丛书系列:
图书标签:
  • XNA
  • 游戏开发
  • C#
  • DirectX
  • 图形编程
  • 游戏引擎
  • 2D游戏
  • 游戏设计
  • 微软
  • 编程教程
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具体描述

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award--winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in--depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award--winning title, from concept to reality. He reveals tips and techniques for creating a polished, high--quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: * The creation of a polished game from start to finish * Design philosophies * Next--gen 2D graphics, including shaders * Techniques for fast, fluid game play * XACT Audio and XInput * Eye--catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development. What you'll learn * If you are brand new to XNA, you'll see basic concepts of game development through simple exercises. * You'll be able to follow along and see the steps taken to re--create the game that won the Microsoft Dream Build Play competition. * You'll learn and enhance artistic skills and artistic design capabilities. * You'll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games. * You'll become more exposed to the exciting world of software games. Who this book is for For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award--winning game.

《Building XNA 2.0 Games》是一本深入浅出的专业指南,致力于帮助读者全面理解和掌握XNA 2.0游戏开发的核心概念与实用技巧。这本书系统地介绍了XNA生态系统的发展历程,从其起源到当前的应用场景,为希望进入这一领域的开发者提供了扎实的理论基础和操作指引。通过详细的章节设计,读者能够从初级入门到高级实践逐步提升自己的技能水平。 书中首先深入解析XNA平台的基本架构与技术框架,帮助读者全面掌握该平台的核心原理及其在现代游戏开发中的重要地位。内容涵盖了图形处理、音频管理、物理引擎以及多媒体支持等关键技术模块,使读者能够快速建立对XNA生态系统的全面认知。这部分章节不仅注重理论讲解,更强调实际操作细节,确保读者在学习过程中能立即应用所学知识。 接下来,书籍详细讲解了游戏开发中的核心流程,从项目初始化、资源加载到代码编写,每个步骤都经过精心设计和分析。读者将能够理解如何有效管理内存、优化性能,并通过科学的算法提升游戏体验。这些内容不仅适用于XNA平台,还为跨领域开发提供了宝贵的借鉴。 书中还特别重视实践操作,提供了一系列实际案例和实操指南,通过真实项目分析让读者在理论与实践之间架起桥梁。每个章节都配有详细的代码示例、调试技巧和问题解决方案,帮助读者快速锻炼自己的编程能力并克服开发中的常见困难。 此外,本书还深入探讨了游戏设计思想与艺术实现之间的平衡,强调创意与技术结合的重要性。在开发过程中,许多作者会遇到资源限制、兼容性问题或用户体验优化等挑战,这部分内容通过大量案例解析,为读者提供解决这些难题的切实方法。 书中的图表和流程图有助于直观呈现复杂技术概念,使信息传达更加清晰明了。同时,作者还结合最新的XNA版本更新,确保内容始终保持前沿性和实用性。这使得读者不仅能够学习到基础知识,更能掌握当代游戏开发所需的前沿技巧。 总体而言,这本书以其详尽的章节设计、丰富的技术解析与大量实际案例,完美地满足了希望深入理解XNA 2.0平台及其应用需求的读者需求。它不仅是一份学习指南,更是一个通往游戏开发成功的重要伙伴,适合各个背景的初学者和经验丰富的开发者参考。通过这本书,读者将能够系统地提升自己在现代游戏制作领域的专业水平,为未来的项目奠定坚实基础。

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