I<br > INTRODUCTION<br > This book is intended to improve the reader s understanding of how to design software. It<br > does so primarily by describing what software design is and explaining the basic concepts<br > of good software design methods. Practicing software designers too busy to keep<br > informed about evolving design methods will find a summary of the more important<br > modern ones here, with a description of each and how it is used. Then, as they have time<br > or need to explore one or more in greater depth, a specific book is recommended for each<br > which explains it fully and in a clear, understandable way. Thus practicing designers can<br > expand their knowledge of software design step by step, as appropriate, and without<br > having to do extensive research. Those readers who desire an understanding of important<br > design concepts without having to read numerous books should also find this volume<br > useful, especially Chapters 2 through 4. Those who manage software designers may<br > benefit from a better understanding of the methods their designers use, and may identify<br > additional ones that their designers should use. Those new to software design will find an<br > explanation of important design concepts, and obtain a perspective on software design<br > before exploring specific methods in detail. Those with in-depth knowledge of an<br > included method will find little that is new in its presentation here. Those interested in the<br > leading edge of each technology will find it in the latest periodicals, usually written with<br > the assumption that the reader already has an understanding of the basics- which is what<br > this book intends to impart.<br > The most important part of this book is Chapter 2, which describes architectural<br > software design - ways to decompose whole systems into parts. The next most important<br > chapters are 3 and 4. A complete software design includes specifications for components<br > that make up the system; Chapter 3 describes various common ways to define individual<br > components. Chapter 4 explains those concepts of data base design with which designers<br > who concentrate primarily on functional decomposition should be aware. Recommenda-<br > tions and general design suggestions are given in Chapter 5 as well as some software<br > design issues such as reuse and portability. Chapter 6 is a short conclusion and comments.<br > Following Chapter 6 are two appendices on executing data flow diagrams. These are for<br > those readers who are interested in the technical detail about concepts discussed in the<br > section Code reuse in Section 5.3. Appendix C consists of problems on the material in<br > Chapters 1-6; the answers to these problems are given in Appendix D.<br >
發表於2024-11-27
Software Design: Concepts and Methods 2024 pdf epub mobi 電子書 下載
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Software Design: Concepts and Methods 2024 pdf epub mobi 電子書 下載