Each title in this two-book set contains a real spinner that transforms the book into a game. Filled with wacky whodunits and merciless mind-benders, these 30-second whodunits are the perfect quickies for the armchair gumshoe. Alone or in groups, players spin the spinner to see whether they'll be guessing "who," "what," "where," or "why." Then it's time to review the indicated case - always concise and challenging - and have a go at cracking it. This set pairs the original top-selling book with the second volume, creating the ideal choice for mystery addicts.
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