Korea's Online Gaming Empire 2024 pdf epub mobi 电子书


Korea's Online Gaming Empire

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发表于2024-05-14

Korea's Online Gaming Empire 2024 pdf epub mobi 电子书

Korea's Online Gaming Empire 2024 pdf epub mobi 电子书

Korea's Online Gaming Empire 2024 pdf epub mobi 电子书



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Korea's Online Gaming Empire 电子书 读后感

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Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

评分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

评分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

评分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

评分

Online Gaming (1996 -- 2009) -- "...when Korea hosted the first WCG in 2001, President Kim-Dae Jung stated that online gaming and youth culture are a major part of the knowledge industry." -- Nexon launched The Kingdom of the Winds in 1996, the world's firs...

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出版者:MIT Press
作者:Dal Yong Jin
出品人:
页数:208
译者:
出版时间:2010-11-5
价格:GBP 28.00
装帧:Hardcover
isbn号码:9780262014762
丛书系列:

图书标签: online_game  韩国  电竞  电子竞技  游戏  学术  Political_economy   


Korea's Online Gaming Empire 2024 pdf epub mobi 电子书 图书描述

In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing--a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Korea's Online Gaming Empire 2024 pdf epub mobi 电子书

Korea's Online Gaming Empire 2024 pdf epub mobi 电子书
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Korea's Online Gaming Empire 2024 pdf epub mobi 电子书


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