THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is a how-to guide to creating games for the classroom to better reach today's students. The book shows the reader how to create a teaching tool that will engage and excite students by using styles and formats found in popular video games. Readers will learn how to create a variety of multiplayer games on any subject, following the techniques and case studies presented. Bring your classroom into the 21st century!
RPG式的教育方式,但过于着重于经验值,等级等元素。具体也没有实施过,无法证实实际效果
评分RPG式的教育方式,但过于着重于经验值,等级等元素。具体也没有实施过,无法证实实际效果
评分RPG式的教育方式,但过于着重于经验值,等级等元素。具体也没有实施过,无法证实实际效果
评分RPG式的教育方式,但过于着重于经验值,等级等元素。具体也没有实施过,无法证实实际效果
评分RPG式的教育方式,但过于着重于经验值,等级等元素。具体也没有实施过,无法证实实际效果
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