Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书


Digital Culture, Play, and Identity

简体网页||繁体网页

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书 著者简介


Digital Culture, Play, and Identity 电子书 图书目录




点击这里下载
    


想要找书就要到 本本书屋
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

发表于2024-12-29

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书



喜欢 Digital Culture, Play, and Identity 电子书 的读者还喜欢


Digital Culture, Play, and Identity 电子书 读后感

评分

评分

评分

评分

评分

类似图书 点击查看全场最低价
出版者:The MIT Press
作者:Corneliussen, Hilde G
出品人:
页数:312
译者:
出版时间:2011-9-30
价格:USD 18.95
装帧:Paperback
isbn号码:9780262516693
丛书系列:

图书标签: 文化研究  ludology   


Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书 图书描述

World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds. The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design--as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted. The contributors examine the ways that gameworlds reflect the real world--exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character--both players' identification with their characters and the game's culture of naming characters. The varied perspectives of the contributors--who come from such fields as game studies, textual analysis, gender studies, and postcolonial studies--reflect the breadth and vitality of current interest in MMOGs.Hilde G. Corneliussen and Jill Walker Rettberg are both Associate Professors of Humanistic Informatics at the University of Bergen, Norway.

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书
想要找书就要到 本本书屋
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

Digital Culture, Play, and Identity 2024 pdf epub mobi 用户评价

评分

评分

评分

评分

评分

Digital Culture, Play, and Identity 2024 pdf epub mobi 电子书


分享链接









相关图书




本站所有内容均为互联网搜索引擎提供的公开搜索信息,本站不存储任何数据与内容,任何内容与数据均与本站无关,如有需要请联系相关搜索引擎包括但不限于百度google,bing,sogou

友情链接

© 2024 onlinetoolsland.com All Rights Reserved. 本本书屋 版权所有