Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing millions of elements. Furthermore, solutions over these meshes may often be expressed using non-linear basis functions. Certain solution techniques may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to fit in memory and many common data reduction techniques cannot be applied to non-conforming meshes. Common linear interpolation method cannot faithfully and accurately evaluate the non-linear solutions. In this book, three different methods are proposed to provide accurate, interactive and efficient visualization. The surface method introduces pixel-exact evaluation of higher-order solution data on the GPU, which demonstrates the importance of per-pixel rendering versus linear interpolation for producing high quality visualizations. The interactive volume method adaptively samples points from non-linear solution, decimates points at run time to fit GPU memory limits, and renders them order-independently. The feature method improves efficiency by sampling over feature partitions via TetGrid.
發表於2024-11-23
Interactive Visualization of Large Higher-Order Tetrahedral Data 2024 pdf epub mobi 電子書 下載
圖書標籤: 統計 復雜係統 原始/圖形思維
Interactive Visualization of Large Higher-Order Tetrahedral Data 2024 pdf epub mobi 電子書 下載