The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.
Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.
* Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
* Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
* Big Pictures allow the reader to keep major insights in focus while studying the details.
* Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.
加州大學伯剋利分校計算機科學係教授,美國國傢工程研究院院士,lEEE和ACM會員,曾因成功的啓發式教育方法被IEEE授予James H.MIAligan,Jr.教育奬章。他因為對RISC技術的貢獻而榮獲1 995年IEEE技術成就奬。在RAID技術方麵的成就為他贏得瞭1999年lEEE Reyrlold Johnson信息存儲奬。2000年他和John L Henrlessy分享瞭馮·諾伊曼奬。
斯坦福大學校長,IEEE和ACM會士,美國國傢工程研究院院士及美國科學藝術研究院院士。Hen rlessy教授因為在RISC技術方麵做齣瞭突齣貢獻而榮獲2001年的Eckert—MatJchly奬章,他也是2001年SeymIour Cray計算機工程奬得主,並且和David A.Pattersorl分享瞭2000年的馮·諾伊曼奬。
大名鼎鼎的H&R的姊妹篇P&H。 作者從ISA一直講到CPU,到cache和TLB,一氣嗬成,沒有停頓。 隻是有些指令和寄存器結構,得看瞭後麵的附錄,纔能理解,比如協處理器0。 可以對照著csapp一起看。一本是x86(更準確說是y86),一本是mips。
評分看過編碼後,下一步的學習可以使用這本書作為計算機組成與設計方麵的參考書。它使用MIPS指令集作為教學,比x86友好多瞭,指令格式比較簡單,不過如果沒接觸過它的話第一次看還是有一些奇怪的。知識體係很好,組織的很有層次,諾依曼體係結構的幾大部分給你說的清清楚楚,不過缺...
評分為什麼新版把 IO 的內容刪瞭。。。其他部分很棒,就是少瞭IO的內容感覺不太好。 大傢感興趣的話可以看看第三版中相關的內容補充一下,也寫得非常好。(難怪學校不用新版的當教材,果然是自作聰明瞭orz) 總體來說,幾乎完美。算是最喜歡的硬件書之一瞭! 字數補丁字數補丁字數...
評分這麼好的一本書,國內許多大學卻不用,尤其是清華大學,為瞭自己的麵子,非要用自己老師寫的書,寫的差,學生讀不懂,誤人子弟! 贊~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~!
評分本來想通過 定量方法 來學體係結構 結果去看瞭看UC berkeley的課程 還是用的這本書 看瞭berkeley這個課程的作業和項目 我想 我還是先老老實實的夯實基礎吧
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