Programming In Lua

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Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University in Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).

Roberto has a M.Sc. Degree (1986) and a D.Sc. Degree (1990) in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, (Canada, 1991), ICSI (CA, USA, 1994), GMD (Germany, 1997), and at UIUC (IL, USA, 2001/2002). As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Lately he has been developing LPEG, a novel pattern-matching package for Lua.

出版者:Roberto Ierusalimschy
作者:Roberto Ierusalimschy
出品人:
頁數:288
译者:
出版時間:2003-11-30
價格:USD 34.95
裝幀:Paperback
isbn號碼:9788590379812
叢書系列:
圖書標籤:
  • lua 
  • 腳本語言 
  • 編程 
  • Programming 
  • 遊戲編程 
  • 計算機 
  • 語言 
  • 編程語言 
  •  
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Lua is becoming the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset.

Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5.0---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages.

具體描述

讀後感

評分

周惟迪(www.zhouweidi.name),在少年時由於喜好計算機遊戲而喜愛上計算機編程,對各類開發技術皆有涉獵。曾從事過2年遊戲程序設計專業的教育工作,之後在上海Ubisoft工作,參與Splinter Cell 4(Xbox 360)、Rayman 4(Xbox 360)等項目開發。現就職於Epic Games China,從事MMO...

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When you use the auxlib buffer, you have to worry about one detail. After you initialize a buffer, it keeps some intermediate results in the Lua stack.Therefore, you cannot assume that the stack top will remain where it was before you started using the buff...  

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真身是programming in lua, 2nd edition lua中難得的好書,當然它本來就不多 reading...  

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最近看瞭風雲的開源遊戲引擎ej2d,裏麵主要變成語言就是Lua。後來又看到美國總部一個醫療項目也大量是用瞭Lua做為腳本和測試框架。正好也想認真學點東西,就開始看這本書瞭。 第一次認真看一本英文本,不過總體上還是挺流利的。這本書對Lua編程的講解還是很到位的,而且通俗易...  

評分

lua 是一個很符閤我的審美觀的語言:簡潔、高效。 我嚮所有 C 齣身卻想學習一本動態語言的程序員推薦 lua 。因為它有所有動態語言的優點。在我看來,那指 gc , closure , 高效的 string 和字典 。這些都是直接用 C 來寫程序很難實現的。 但是 lua 又沒有 python , ruby 的繁...  

用戶評價

评分

……我為瞭編一個漂亮的魔獸界麵還有幾個有用的宏命令讀完瞭它╮(╯▽╰)╭

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一種很好的編程思維,迭代之後還沒讀懂。

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pil確實是神書。想當初項目要上綫,趕鴨子上架,本渣除瞭用過awesome外基本沒接觸lua,愣是在綫上讀瞭一半的pil第一版(https://www.lua.org/pil/contents.html)就開始用lua乾活瞭【怪不得寫瞭辣麼多bug。之後野路子混成瞭老司機,遇到coroutine、lua調用c++接口時還是得經常迴頭再讀pil。

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很好的入門書籍+查詢手冊

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這是第一版。lua.org 上可在線閱讀。

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