ShaderX4 2024 pdf epub mobi 电子书


ShaderX4

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ShaderX4 2024 pdf epub mobi 电子书 著者简介

Wolfgang F. Engel is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker on conferences worldwide and publishes articles on several websites. Since July 2006, Wolfgang has been a Microsoft DirectX MVP.


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发表于2024-07-08

ShaderX4 2024 pdf epub mobi 电子书

ShaderX4 2024 pdf epub mobi 电子书

ShaderX4 2024 pdf epub mobi 电子书



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出版者:Charles River Media
作者:Wolfgang Engel
出品人:
页数:575
译者:
出版时间:2006-1-12
价格:USD 59.95
装帧:Hardcover
isbn号码:9781584504252
丛书系列:ShaderX

图书标签: 游戏开发  shader  高级图形渲染技术  图形学  计算机  英文版  游戏编程  ShaderX   


ShaderX4 2024 pdf epub mobi 电子书 图书描述

The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you'll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive. Throughout the collection you?ll find: How to simulate cloth on the GPU; How to use ambient occlusion efficiently in a game environment; Several global illumination approaches suitable for current hardware platforms; How to do real-time caustics on the GPU; Several ways for how to make your shadow penumbra software for shadow volumes and shadow maps; Tips for using the D3DXEffects framework efficiently and how to integrate post processing; Real-time damage system that uses a damage map to store damage data; Snow rendering; Procedural generation of textures; Tricks, tips, and techniques for super shader, a light map precomputation tool that stores radiosity light maps, and a system for debugging and optimizing applications, and much more... This is an indispensable series that should be on ever graphics programmer's bookshelf!

ShaderX4 2024 pdf epub mobi 电子书

ShaderX4 2024 pdf epub mobi 电子书
想要找书就要到 本本书屋
立刻按 ctrl+D收藏本页
你会得到大惊喜!!

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