Jason Gregory has worked as a professional software engineer since 1994. He got his start in game programming in 1999 at Midway Home Entertainment in San Diego, where he wrote tools and engine code, including the Playstation 2/Xbox animation system for Freaky Flyers, Hydro Thunder 2 and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor: Pacific Assault and served as a lead engineer during the Medal of Honor: Airborne project. Jason is currently a lead programmer at Naughty Dog Inc., where he most recently completed work on The Last of Us. He also developed engine and gameplay technology for Naughty Dog's Uncharted: Drake's Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception, and taught courses in game technology at the University of Southern California.
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.
發表於2024-11-05
Game Engine Architecture, Second Edition 2024 pdf epub mobi 電子書 下載
因為前幾年工作當中接觸過一些計算機圖形方麵的基礎內容,所以平時閑暇之餘對於遊戲開發也就有些好奇。年前聽說Milo Yip翻譯的新書《遊戲引擎架構》要上市瞭,所以就有心想買來一讀,滿足一下好奇心。除此之外,齣於敬仰譯者在對待技術方麵的嚴謹態度,除瞭拜讀以外,也希望能...
評分你這些評論的人啊,不客觀,誤導人。是不是都是托!?我看瞭評論,就直接買瞭一本,100多大元啊!我是專門注冊新帳號來發評論的。 首先,翻譯的質量很棒! 然後,書的內容呢,如果你初學者,學不到什麼實質的內容;如果你是有經驗的,也不用看這些內容瞭。要看的話,就弄一個電...
評分很實用的一本書,我覺得作者真的很有分享的精神,應該是講遊戲引擎最好的一本書瞭。老外也很喜歡投人所好,很多書書皮弄得漂漂亮亮的,實際沒什麼內容,這本書真的不一樣,實實在在都是乾貨,很多內容得看好幾遍。
評分不像盛傳那麼好,但也不是太差, 試圖講很多東西,但都講的很淺,適閤感興趣的人作為一個入門索引, 對原書的翻譯倒是很到位,可惜原書也就這樣啦 #滿足評論字數要求 #滿足評論字數要求 #滿足評論字數要求 #滿足評論字數要求 #滿足評論字數要求
評分很實用的一本書,我覺得作者真的很有分享的精神,應該是講遊戲引擎最好的一本書瞭。老外也很喜歡投人所好,很多書書皮弄得漂漂亮亮的,實際沒什麼內容,這本書真的不一樣,實實在在都是乾貨,很多內容得看好幾遍。
圖書標籤: 遊戲開發 遊戲引擎 編程 英文原版 遊戲設計 圖形學 GameEngine C++
在圖書館白嫖的早年版本……太好瞭嗚嗚嗚雖然有幾章看不進去但是補瞭很多的知識點,而且稍微有一點學的東西成體係瞭的感覺
評分可惜有些章節著墨太少,看的不過癮
評分第二版等中文啊!
評分在圖書館白嫖的早年版本……太好瞭嗚嗚嗚雖然有幾章看不進去但是補瞭很多的知識點,而且稍微有一點學的東西成體係瞭的感覺
評分可惜有些章節著墨太少,看的不過癮
Game Engine Architecture, Second Edition 2024 pdf epub mobi 電子書 下載