Foundation Actionscript 3.0 Animation

Foundation Actionscript 3.0 Animation pdf epub mobi txt 电子书 下载 2025

出版者:Springer-Verlag New York Inc
作者:Keith Peters
出品人:
页数:568
译者:
出版时间:April 2, 2007
价格:$39.99
装帧:Paperback
isbn号码:9781590597910
丛书系列:
图书标签:
  • actionscript 
  • flash 
  • animation 
  • as3 
  • 编程 
  • web 
  • friends_of_ED 
  • 动画编程 
  •  
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{Book Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

{Product Description}

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

具体描述

读后感

评分

哈,最近翻掉了前几章,虽然翻译后可能有失作者的愿意,但是不得不说这是本非常以人为本的图书。 相比如果说黑羽那本比作是开发者的点金石的话,那这本AS3的动效教程可以说是艺术和程序的美丽纽带! 由于这是第二版,和第一版不同的是将开发环境从AS2迁移到了AS3。每每牵涉到AS...  

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书中介绍了动画中的物理方法,在不使用物理引擎的情况下,使用简单的物理定律进行模拟,对于一些简单的游戏已经足够了。  

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这是我看到过所有和ActionScript相关的教程中,最牛的一本!里面的内容真的太经典了,很耐看。  

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还可以,上半年翻译他AdvancEDActionScriptAnimation的的时候看了一些。这本本很基本,适合入门。想学点东西,还是建议看看AdvancEDActionScriptAnimation,七月份的时候,Advance的这本已经翻译完了,在网上可以随便下到~  

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这是我看到过所有和ActionScript相关的教程中,最牛的一本!里面的内容真的太经典了,很耐看。  

用户评价

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还是更喜欢原版的,刚读完,推荐一下,需要这书的可以豆邮我。

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做游戏必备!数学和物理很重要!

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经典之作。由浅入深,难得难得

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经典之作。由浅入深,难得难得

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佩服写书的作者

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