{Book Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
{Product Description}
This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposalif you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!
發表於2024-11-07
Foundation Actionscript 3.0 Animation 2024 pdf epub mobi 電子書 下載
貌似還少標題吧?Making Things Move 正在看,講的很詳細,從基礎的數學三角形,sin,cos,到加速度,摩擦力,緩動,最後還有些3D。從簡到難 enjoy o(∩_∩)o...
評分哈,最近翻掉瞭前幾章,雖然翻譯後可能有失作者的願意,但是不得不說這是本非常以人為本的圖書。 相比如果說黑羽那本比作是開發者的點金石的話,那這本AS3的動效教程可以說是藝術和程序的美麗紐帶! 由於這是第二版,和第一版不同的是將開發環境從AS2遷移到瞭AS3。每每牽涉到AS...
評分書中第十章的“綫下”問題,並沒有修正,小球從底部反彈至line的時候,仍然會穿過line到上麵去,而不是反彈,將bounce參數調成-1就可以看得很明白瞭。 更改:如y2的絕對值小於小球半徑,則進行反彈,如果y2的值為正則將小球重置到到綫下,如為負則重置到綫上 if(Math.abs(y2)...
評分哈,最近翻掉瞭前幾章,雖然翻譯後可能有失作者的願意,但是不得不說這是本非常以人為本的圖書。 相比如果說黑羽那本比作是開發者的點金石的話,那這本AS3的動效教程可以說是藝術和程序的美麗紐帶! 由於這是第二版,和第一版不同的是將開發環境從AS2遷移到瞭AS3。每每牽涉到AS...
圖書標籤: actionscript flash animation as3 編程 web friends_of_ED 動畫編程
做遊戲必備!數學和物理很重要!
評分很基礎,3D部分以後的簡單瀏覽一下就可以
評分我們長頸鹿圖書的姐姐
評分definitely one of the best ActionScript 3.0 animation textbook. Be aware that, everything behind are maths and physics. 3D部分就略過瞭,其他非常精彩。
評分很基礎,3D部分以後的簡單瀏覽一下就可以
Foundation Actionscript 3.0 Animation 2024 pdf epub mobi 電子書 下載