比爾·巴剋斯頓本是音樂傢齣身,早在三十多年前便在他的藝術工作中應用計算機,這些早期經驗,使他對科學技術的方方麵麵有瞭深刻的理解。後來他開始投身設計與研究,重點探討人機交互以及科技的用戶層麵。 巴剋斯頓曾於20世紀70年代末在多倫多大學從事研究,開發數字樂器,並大膽采用種種新穎的界麵,自此一舉成名,業界無人不曉。不久,施樂帕剋研究中心留意到他的創新設計,讓他參與一些前瞻性研究,如協同工作、交互技術以及普式計算等。後來,巴剋斯頓又相繼在SGI公司和Alias I Wavefront公司擔任首席科學傢。在此期間,他接觸到瞭許多世界上一流的電影製片人和工業設計師。 目前,比爾·巴剋斯頓在微軟任職,成為研究的中堅為量。按照比爾·蓋茨的介紹,巴剋斯頓的主要工作有兩方麵:一是研究,二是緻力將設計融叁公司文化核心。
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft
"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto
Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions
"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel
I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY
Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge
There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.
We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.
About the Author
Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.
* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.
發表於2024-12-22
Sketching User Experiences 2024 pdf epub mobi 電子書 下載
剛剛看完這本蓋茨大叔親筆推薦的關於設計的書籍~~ 讀完瞭,很不容易,主要是美國人的思維和國人有很大不同,讀他們的書實際上也是領教他們的思維方式。 這本書算是給瞭很多在設計領域要用到的很實際的思維方式和工作方法,而且都是很簡單、成本低的方法,長見識瞭!各種方法、...
評分本書對交互設計的起源,研究方法有一個全麵易懂的介紹,圖文並茂,非常易懂。價格有點貴,但印刷質量確實不錯,可以考慮到圖書館去藉。書中分享瞭很多易用有效的交互體驗設計研究方法,也講述瞭交互設計的起源曆史,其中的故事生動有趣,讀到精彩處,讓人忍不住為當事者的奇思...
評分 評分看到很多人可能有些誤會,作為編輯,我有義務做以下澄清。 首先,本書三位譯者雖然具有UPA的背景,且因UPA而結識,但本書隻是他們的個人翻譯作品,與UPA沒有關係。 其次,作為譯者,他們在翻譯中隻拿字數稿酬,其實挺少。本書的定價和銷量都與譯者的稿費收入無關。 以上。希...
評分看到很多人可能有些誤會,作為編輯,我有義務做以下澄清。 首先,本書三位譯者雖然具有UPA的背景,且因UPA而結識,但本書隻是他們的個人翻譯作品,與UPA沒有關係。 其次,作為譯者,他們在翻譯中隻拿字數稿酬,其實挺少。本書的定價和銷量都與譯者的稿費收入無關。 以上。希...
圖書標籤: 交互設計 用戶體驗 設計 design UX UI interactive UE
需要仔細研讀……TD;DR carefully
評分: TB47/B991
評分得練
評分: TB47/B991
評分陸陸續續總算是把這本書給讀完瞭!怎麼樣也是一本經典,雖然說邊讀就邊覺得這真是位有點固執的大師。美中不足的這是本字如此之小卻又那麼厚的英文書,讀得好辛苦。。。 “Sketch should be quick, timely, inexpensive disposable, plentiful, clear vocabulary, distinct gesture, minimal detail, appropriate degree of refinement, suggest and explore rather than confirm, and ambiguity.” "If you really want to see something, just close your eyes"
Sketching User Experiences 2024 pdf epub mobi 電子書 下載