比爾·巴剋斯頓本是音樂傢齣身,早在三十多年前便在他的藝術工作中應用計算機,這些早期經驗,使他對科學技術的方方麵麵有瞭深刻的理解。後來他開始投身設計與研究,重點探討人機交互以及科技的用戶層麵。 巴剋斯頓曾於20世紀70年代末在多倫多大學從事研究,開發數字樂器,並大膽采用種種新穎的界麵,自此一舉成名,業界無人不曉。不久,施樂帕剋研究中心留意到他的創新設計,讓他參與一些前瞻性研究,如協同工作、交互技術以及普式計算等。後來,巴剋斯頓又相繼在SGI公司和Alias I Wavefront公司擔任首席科學傢。在此期間,他接觸到瞭許多世界上一流的電影製片人和工業設計師。 目前,比爾·巴剋斯頓在微軟任職,成為研究的中堅為量。按照比爾·蓋茨的介紹,巴剋斯頓的主要工作有兩方麵:一是研究,二是緻力將設計融叁公司文化核心。
Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft
"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto
Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions
"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel
I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY
Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge
There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.
We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.
About the Author
Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.
* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.
發表於2024-11-22
Sketching User Experiences 2024 pdf epub mobi 電子書 下載
很不好買啊,等瞭好久瞭,到處都是沒貨啊。 唯一看到過有貨的地方還沒啥摺扣。。。 鬱悶,很好的書,老師一直極力推薦的書~~~~ 大一都到大三瞭,居然還沒買上。。。。。 一直都想讀一讀啊~~~ 神馬時候纔能有貨啊~~~~~~
評分3小時讀完,最有用的章節是1.2-為什麼要設計草圖和1.4-10加10:收斂設計的漏鬥,講述瞭需求早期開始設計時的思維過程。後麵提到的繪圖法,拍照,流程設計之類的,有點落伍瞭,不值一看,草圖的方式還是可以試一下玩玩,發散思維。總體來說,很基礎的一本書。 摘要: 先發散,...
評分很不好買啊,等瞭好久瞭,到處都是沒貨啊。 唯一看到過有貨的地方還沒啥摺扣。。。 鬱悶,很好的書,老師一直極力推薦的書~~~~ 大一都到大三瞭,居然還沒買上。。。。。 一直都想讀一讀啊~~~ 神馬時候纔能有貨啊~~~~~~
圖書標籤: 交互設計 用戶體驗 設計 design UX UI interactive UE
需要仔細研讀……TD;DR carefully
評分項目錶和參考書
評分項目錶和參考書
評分bootcamp
評分The first book requested from M lib system~~
Sketching User Experiences 2024 pdf epub mobi 電子書 下載