Cocoa编程开发者手册

Cocoa编程开发者手册 pdf epub mobi txt 电子书 下载 2026

出版者:电子工业出版社
作者:【美】 奇斯纳尔(Chisnall,D.)
出品人:
页数:804
译者:霍炬等
出版时间:2013-7
价格:128
装帧:平装
isbn号码:9787121122392
丛书系列:
图书标签:
  • Cocoa
  • Objective-C
  • MacOS
  • 编程
  • iOS
  • MacOSX
  • macOS
  • ios
  • Cocoa
  • Objective-C
  • Swift
  • iOS
  • macOS
  • 编程
  • 开发
  • 技术
  • 教程
  • Apple
  • 开发者
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具体描述

本书是关于Mac OS X上Cocoa API的指南,涵盖了从用户界面到网络编程各个方面的特性。本书共七个部分,详细叙述了核心的框架,以及其他许多用来构建丰富应用程序的组件,指出了庞大的API中最有价值的地方,指引读者进一步学习。

本书适合Mac OS X应用程序开发人员及爱好者阅读。

Cocoa 编程开发者手册 深入探索 Mac 和 iOS 应用开发的基石 《Cocoa 编程开发者手册》是一本为希望掌握 Mac OS X 和 iOS 平台应用开发精髓的开发者量身打造的权威指南。本书将带您从基础概念出发,逐步深入到 Cocoa 框架的核心机制,帮助您构建出功能强大、用户体验卓越的原生应用程序。 本书内容概览: 本书涵盖了 Cocoa 开发的方方面面,旨在提供全面而深入的理解。您将学习到: Objective-C 语言基础与高级特性: 作为 Cocoa 开发的核心语言,Objective-C 的掌握是必不可少的。本书将从最基本的语法、数据类型、控制流讲起,逐步深入到消息传递、协议、分类、块(Blocks)以及 ARC(自动引用计数)等高级主题,确保您能够熟练运用这门面向对象的语言。 Foundation 框架详解: Foundation 框架是 Cocoa 的基石,提供了大量核心对象和功能,如字符串、集合、文件 I/O、网络通信、并发处理等。本书将系统地介绍 Foundation 框架的各个组件,让您理解如何利用这些强大的工具来简化开发流程,提高代码效率。 AppKit 框架(macOS 开发): 对于 Mac 应用开发者而言,AppKit 框架是构建图形用户界面的关键。您将学习如何使用 AppKit 创建窗口、视图、控件,掌握事件处理机制、自动布局、Core Animation 动画,以及如何集成应用程序菜单、工具栏等 Mac 特有的 UI 元素。 UIKit 框架(iOS 开发): 移动应用开发的首选框架 UIKit,将是您构建 iPhone 和 iPad 应用的核心。本书将深入讲解 UIViewController 生命周期、视图控制器管理、各种 UIKit 控件的使用、Auto Layout 自动布局、Core Graphics 绘图、Core Animation 动画,以及如何处理触摸事件、手势识别等。 数据持久化技术: 学习如何有效地存储和管理应用程序数据是至关重要的。本书将介绍多种数据持久化方案,包括 Property Lists、UserDefaults、文件系统存储、Core Data(对象图管理框架)以及 Realm 等第三方数据库,帮助您根据实际需求选择最合适的方案。 网络通信: 现代应用程序离不开网络交互。您将学习如何使用 Foundation 框架中的 `URLSession` API 来进行 HTTP 请求、数据下载、文件上传,并了解如何处理 JSON、XML 等数据格式。 并发与多线程: 为了提升应用程序的响应速度和用户体验,理解并发和多线程编程至关重要。本书将介绍 Grand Central Dispatch (GCD) 和 Operation Queues,帮助您安全高效地在后台执行耗时任务,避免阻塞主线程。 Core Animation 深入: 动画是提升用户体验的重要手段。本书将深入讲解 Core Animation 框架,让您能够创建流畅、复杂的动画效果,为您的应用增添活力。 性能优化与调试技巧: 编写高效、稳定的代码是专业开发者的追求。本书将分享实用的性能分析工具和调试技巧,帮助您定位和解决代码中的性能瓶颈和潜在错误。 App Store 提交与发布: 完成应用程序的开发只是第一步,成功发布到 App Store 同样需要细致的准备。本书将指导您完成证书配置、打包、版本管理以及提交审核的整个流程。 本书的目标读者: 初学者: 对 Mac 和 iOS 应用开发感兴趣,希望从零开始系统学习 Cocoa 框架的开发者。 有其他平台开发经验的开发者: 希望转战 Apple 生态系统,快速掌握 Cocoa 开发的开发者。 有一定 Cocoa 基础的开发者: 希望深入理解 Cocoa 框架的内部机制,提升开发技能,解决复杂问题的开发者。 对 Objective-C 语言感兴趣的开发者: 希望深入学习 Objective-C 语言特性及其在 Cocoa 中的应用的开发者。 为何选择《Cocoa 编程开发者手册》? 系统性强: 本书遵循由浅入深的原则,逻辑清晰,内容全面,覆盖了 Cocoa 开发的各个关键领域。 实践性高: 理论与实践相结合,书中包含大量代码示例和实战场景,帮助读者将所学知识应用于实际开发。 权威性: 资深 Cocoa 开发者精心撰写,内容严谨,紧跟行业发展趋势。 易于理解: 语言通俗易懂,即使是初学者也能轻松掌握。 无论您是刚刚踏入 Cocoa 开发领域的新手,还是希望精进技艺的资深开发者,《Cocoa 编程开发者手册》都将是您不可或缺的得力助手。通过本书的学习,您将能够自信地构建出令人印象深刻的 Mac 和 iOS 应用程序,在这个充满活力的开发生态系统中脱颖而出。

作者简介

目录信息

第一部分 Cocoa概述
第1 章 Cocoa 与Mac OS X ............................................................................2
1.1 理解何时该用Cocoa ..................................................................................................2
1.1.1 Carbon ................................................................................................................3
1.1.2 Java .....................................................................................................................4
1.1.3 Cocoa .................................................................................................................5
1.1.4 UNIX API ..........................................................................................................6
1.1.5 其他选择 ............................................................................................................7
1.2 理解Cocoa 在Mac OS X 中的角色 ..........................................................................7
1.2.1 Cocoa .................................................................................................................8
1.2.2 Quartz .................................................................................................................9
1.2.3 Core Foundation ...............................................................................................11
1.2.4 Darwin ..............................................................................................................12
1.2.5 XNU .................................................................................................................13
1.3 概览 ...........................................................................................................................14
第2 章 Cocoa 的可选语言 .............................................................................15
2.1 面向对象 ...................................................................................................................15
2.2 Objective-C ................................................................................................................17
2.2.1 Objective-C 的可选编译器 .............................................................................18
2.2.2 与Java 及C++ 的区别 ...................................................................................19
2.2.3 Objective-C 2.0 ................................................................................................21
2.3 Ruby 与Python .........................................................................................................22
2.4 小结 ...........................................................................................................................22
第3 章 使用Apple 的开发工具 ......................................................................23
3.1 获取Apple 的开发工具 ............................................................................................24
3.2 Interface Builder ........................................................................................................24
3.2.1 Outlet 与Action ...............................................................................................26
3.2.2 Cocoa 绑定 ......................................................................................................27
3.2.3 绘制简单的应用程序 ......................................................................................28
3.3 Xcode .........................................................................................................................31
3.3.1 创建简单的项目 ..............................................................................................31
3.3.2 OpenStep Bundle .............................................................................................33
3.3.3 开发样例 ..........................................................................................................34
3.3.4 不用Xcode 来编译 .........................................................................................35
3.4 Objective-C ................................................................................................................36
3.4.1 为何学习Objective-C .....................................................................................37
3.4.2 对C 的添加 .....................................................................................................37
3.4.3 异常与同步 ......................................................................................................44
3.4.4 自省 ..................................................................................................................47
3.4.5 C 中的Objective-C .........................................................................................50
3.4.6 Objective-C 2.0 ................................................................................................51
3.4.7 Block ................................................................................................................54
3.4.8 Objective-C++ ..................................................................................................56
3.5 Cocoa 规约 ................................................................................................................57
3.5.1 命名 ..................................................................................................................57
3.5.2 内存管理 ..........................................................................................................60
3.5.3 构造器与初始化器 ..........................................................................................62
3.6 小结 ...........................................................................................................................64
第二部分 Cocoa框架
第4 章 Foundation: Objective-C 基础库 ........................................................66
4.1 一般概念 ...................................................................................................................67
4.1.1 可变的 ..............................................................................................................67
4.1.2 Class Cluster ....................................................................................................67
4.2 Core Foundation 类型 ...............................................................................................71
4.3 基本数据类型 ...........................................................................................................72
4.3.1 非对象类型 ......................................................................................................72
4.3.2 字符串 ..............................................................................................................73
4.3.3 数字和值的装箱 ..............................................................................................75
4.3.4 数据 ..................................................................................................................76
4.3.5 缓存和丢弃数据 ..............................................................................................77
4.3.6 日期和时间 ......................................................................................................78
4.4 容器 ...........................................................................................................................79
4.4.1 比较和排序 ......................................................................................................79
4.4.2 原生容器 ..........................................................................................................82
4.4.3 数组 ..................................................................................................................82
4.4.4 字典 ..................................................................................................................84
4.4.5 集合 ..................................................................................................................84
4.5 枚举类型 ...................................................................................................................85
4.5.1 利用高级消息枚举 ..........................................................................................87
4.5.2 利用block 枚举 ...............................................................................................89
4.5.3 支持快速枚举 ..................................................................................................90
4.6 属性列表 ...................................................................................................................95
4.6.1 序列化 ..............................................................................................................96
4.6.2 用户默认值 ......................................................................................................98
4.7 和文件系统交互 .....................................................................................................101
4.7.1 Bundle ............................................................................................................101
4.7.2 工作区和文件管理 ........................................................................................104
4.7.3 使用路径工作 ................................................................................................106
4.7.4 文件访问 ........................................................................................................106
4.8 通知 .........................................................................................................................107
4.8.1 请求通知 ........................................................................................................108
4.8.2 发送通知 ........................................................................................................109
4.8.3 发送异步通知 ................................................................................................110
4.8.4 分布式通知 ....................................................................................................113
4.9 小结 .........................................................................................................................114
第5 章 应用程序相关概念 ............................................................................ 115
5.1 Run Loop .................................................................................................................115
5.2 应用程序和委托 .....................................................................................................122
5.3 响应者链 .................................................................................................................123
5.3.1 事件传递 ........................................................................................................124
5.3.2 目标与活动 ....................................................................................................127
5.3.3 变成首先响应者 ............................................................................................128
5.4 应用程序里的Run Loop ........................................................................................128
5.5 委托与通知 .............................................................................................................131
5.6 视图层次 .................................................................................................................134
5.6.1 窗口 ................................................................................................................134
5.6.2 视图 ................................................................................................................135
5.6.3 格子 ................................................................................................................136
5.7 总结 .........................................................................................................................137
第6 章 创建图形用户界面 ............................................................................138
6.1 位置视图 .................................................................................................................138
6.2 嵌套视图 .................................................................................................................143
6.2.1 剪裁视图 ........................................................................................................143
6.2.2 滚动视图 ........................................................................................................144
6.2.3 页签视图 ........................................................................................................145
6.2.4 分割视图 ........................................................................................................146
6.2.5 方框 ................................................................................................................147
6.3 创建视图 .................................................................................................................148
6.3.1 按钮 ................................................................................................................148
6.3.2 文本视图 ........................................................................................................150
6.3.3 数据视图 ........................................................................................................150
6.3.4 菜单 ................................................................................................................158
6.4 Cocoa 绑定 ..............................................................................................................160
6.4.1 键—值编码 ....................................................................................................160
6.4.2 键—值观测 ....................................................................................................165
6.4.3 公开绑定 ........................................................................................................168
6.4.4 通用控制器 ....................................................................................................169
6.4.5 绑定与用户默认值 ........................................................................................170
6.4.6 在Interface Builder 中使用绑定 ..................................................................170
6.5 小结 .........................................................................................................................176
第7 章 窗口与菜单 .......................................................................................177
7.1 理解窗口 .................................................................................................................178
第8 章 Cocoa 中的文本 ...............................................................................181
8.1 字符串的构建与析构 .............................................................................................182
8.2 字符串标注 .............................................................................................................184
8.3 本地化 .....................................................................................................................186
8.3.1 本地化的宏定义 ............................................................................................187
8.3.2 Strings 文件 ...................................................................................................188
8.3.3 格式字符串的本地化 ....................................................................................189
8.4 文本存储 .................................................................................................................190
8.5 理解字体 .................................................................................................................191
8.5.1 转换字体 ........................................................................................................192
8.5.2 罗列字体 ........................................................................................................196
8.6 显示文本 .................................................................................................................196
8.6.1 基本绘制 ........................................................................................................196
8.6.2 布局管理器 ....................................................................................................199
8.6.3 附件(attachment) ........................................................................................202
8.6.4 文本视图 ........................................................................................................203
8.6.5 文本控件单元 ................................................................................................204
8.7 编写自定义文本容器 .............................................................................................208
8.8 使用多个文本视图 .................................................................................................212
8.9 小结 .........................................................................................................................215
第三部分 Cocoa文档
第9 章 创建文档驱动型应用程序 .................................................................218
9.1 Cocoa 文档模型 ......................................................................................................219
9.1.1 文件类型 ........................................................................................................220
9.1.2 文档对象 ........................................................................................................223
9.2 创建应用程序骨架 .................................................................................................223
9.3 创建文档 .................................................................................................................225
9.3.1 载入窗口 ........................................................................................................225
9.3.2 建立文档模型 ................................................................................................227
9.3.3 读入和保存文档 ............................................................................................227
9.3.4 文档创建事件 ................................................................................................230
9.4 扩展Outliner ...........................................................................................................231
9.4.1 定义原生文件格式 ........................................................................................231
9.4.2 定义外部文件格式 ........................................................................................233
9.4.3 支持读入和保存 ............................................................................................236
9.5 支持撤销 .................................................................................................................241
9.5.1 注册撤销操作 ................................................................................................242
9.5.2 创建撤销组 ....................................................................................................243
9.5.3 处理撤销操作 ................................................................................................244
9.5.4 撤销用户界面 ................................................................................................244
9.6 给Outliner 增加撤销功能 ......................................................................................245
9.7 总结 .........................................................................................................................254
第10 章 Core Data ......................................................................................255
10.1 数据建模介绍 .......................................................................................................256
10.2 理解托管对象 .......................................................................................................257
10.3 属性类型 ...............................................................................................................258
10.4 创建数据模型 .......................................................................................................259
10.5 选择持久存储 .......................................................................................................267
10.5.1 内存存储 ......................................................................................................267
10.5.2 XML 存储 ....................................................................................................267
10.5.3 二进制存储 ..................................................................................................268
10.5.4 SQLite 存储 .................................................................................................268
10.5.5 自定义存储 ..................................................................................................269
10.6 存储元数据 ...........................................................................................................269
10.7 自动还原 ...............................................................................................................271
10.8 Core Data、Spotlight 与Time Machine ...............................................................272
10.9 小结 .......................................................................................................................273
第四部分 复杂用户界面
第11 章 处理结构化数据 ..............................................................................276
11.1 数据源和委托对象 ................................................................................................277
11.2 表格 ........................................................................................................................277
11.2.1 表格视图的绘制 ..........................................................................................278
11.2.2 使用排序描述符 ..........................................................................................279
11.2.3 定制表格视图 ..............................................................................................281
11.3 大纲视图 ................................................................................................................284
11.3.1 扩展Outliner 示例 ......................................................................................285
11.4 浏览器视图 ............................................................................................................297
11.4.1 浏览器视图的委托 ......................................................................................297
11.4.2 创建浏览器 ..................................................................................................298
11.5 集合视图 ................................................................................................................301
11.5.1 在集合视图中显示文件 ..............................................................................302
11.6 用新控件单元定制视图 ........................................................................................305
11.7 创建主- 从视图 ....................................................................................................308
11.7.1 作为细节视图的检视器 ..............................................................................309
11.8 小结 ........................................................................................................................313
第12 章 动态视图 ........................................................................................314
12.1 多标签视图 ...........................................................................................................314
12.2 分析视图层级结构 ...............................................................................................315
12.3 修改视图层级结构 ...............................................................................................317
12.3.1 改变视图的父元素 ......................................................................................317
12.3.2 重排视图 ......................................................................................................321
12.3.3 可拖出窗口的标签 ......................................................................................325
12.4 创建动态输入表单 ...............................................................................................329
12.4.1 用矩阵控件创建表单 ..................................................................................330
12.4.2 用自定义视图创建表单 ..............................................................................335
12.4.3 用规则编辑器创建表单 ..............................................................................339
12.5 全屏应用程序 .......................................................................................................343
12.6 小结 .......................................................................................................................345
第五部分 高级图形
第13 章 自定义视图 .....................................................................................348
13.1 图形上下文 ...........................................................................................................349
13.2 Core Graphics ........................................................................................................350
13.3 用AppKit 绘图 .....................................................................................................353
13.3.1 绘制形状 ......................................................................................................354
13.3.2 用控件单元绘制 ..........................................................................................358
13.3.3 绘制文本 ......................................................................................................366
13.3.4 创建新控件单元 ..........................................................................................371
13.3.5 绘制位图 ......................................................................................................375
13.3.6 组合图像 ......................................................................................................380
13.4 打印与视图分页 ...................................................................................................382
13.4.1 打印信息 ......................................................................................................382
13.4.2 创建打印任务 ..............................................................................................383
13.4.3 视图分页 ......................................................................................................385
13.4.4 自动分页 ......................................................................................................391
13.5 用调板扩展Interface Builder ...............................................................................392
13.6 小结 .......................................................................................................................399
第14 章 声音与视频 .....................................................................................400
14.1 提示音 ...................................................................................................................400
14.2 播放简单的声音 ...................................................................................................401
14.3 理解Cocoa 的影片对象 .......................................................................................405
14.4 加上视频 ...............................................................................................................408
14.5 编辑媒体 ...............................................................................................................411
14.6 低层声音API ......................................................................................................412
14.7 录音和录像 ...........................................................................................................414
14.8 支持语音 ...............................................................................................................417
14.9 Cocoa 语音合成 ....................................................................................................418
14.10 跟用户交谈 .........................................................................................................419
14.11 总结 ......................................................................................................................424
第15 章 高级视觉效果 .................................................................................425
15.1 简单的动画 ...........................................................................................................425
15.2 Core Animation 综述 .............................................................................................427
15.2.1 在图层里绘画 ..............................................................................................428
15.2.2 设置图层的内容 ..........................................................................................431
15.3 理解动画的概念 ...................................................................................................432
15.4 加上简单动画 .......................................................................................................434
15.5 图像滤镜 ...............................................................................................................437
15.6 定义过渡 ...............................................................................................................443
15.7 创建复杂的动画 ...................................................................................................445
15.8 Core Animation 三维变换 .....................................................................................446
15.9 OpenGL 与Cocoa 视图 ........................................................................................450
15.10 Quartz 合成器 ......................................................................................................453
15.11 总结 ......................................................................................................................454
第16 章 支持PDF 和HTML ........................................................................455
16.1 AppKit 里的HTML...............................................................................................456
16.2 高级HTML 支持 ..................................................................................................458
16.2.1 WebKit 综述 ................................................................................................459
16.2.2 WebView 委托 ............................................................................................460
16.2.3 编辑HTML .................................................................................................461
16.3 WebKit 的动态接口 ..............................................................................................465
16.4 PDF 和Quartz .......................................................................................................471
16.5 显示PDF ..............................................................................................................472
16.5.1 理解PDF 标注 ............................................................................................476
16.5.2 设置文档的元数据 ......................................................................................479
16.5.3 编辑PDF .....................................................................................................480
16.6 小结 .......................................................................................................................484
第六部分 用户界面集成
第17 章 搜索与过滤 .....................................................................................486
17.1 维护文档索引 .......................................................................................................487
17.1.1 创建索引 ......................................................................................................487
17.1.2 对文档索引 ..................................................................................................489
17.1.3 搜索一个索引 ..............................................................................................490
17.2 显示搜索栏 ...........................................................................................................492
17.3 搜索文档 ...............................................................................................................493
17.4 Spotlight .................................................................................................................503
17.4.1 监视文件系统事件 ......................................................................................503
17.4.2 为元数据编制索引 ......................................................................................504
17.4.3 创建元数据导入插件 ..................................................................................506
17.4.4 用Spotlight 搜索 .........................................................................................511
17.4.5 Spotlight 的局限性 ......................................................................................514
17.5 断言 .......................................................................................................................515
17.5.1 断言语言 ......................................................................................................515
17.5.2 直接创建断言 ..............................................................................................517
17.5.3 使用断言 ......................................................................................................519
17.5.4 显示断言编辑器 ..........................................................................................520
17.6 Quick Look ............................................................................................................523
17.6.1 预览包 ..........................................................................................................524
17.6.2 实现Quick Look 插件 ................................................................................524
17.7 小结 .......................................................................................................................526
第18 章 联系人、日历和私密信息 ...............................................................528
18.1 地址簿概述 ...........................................................................................................529
18.1.1 一般概念 ......................................................................................................529
18.1.2 集合类 ..........................................................................................................530
18.2 获取联系人的信息 ...............................................................................................532
18.3 检索地址簿 ...........................................................................................................535
18.4 填写“ 我” vCard ....................................................................................................536
18.5 在地址簿里增加联系人 .......................................................................................538
18.6 保存私密信息 .......................................................................................................538
18.7 日历 .......................................................................................................................547
18.7.1 日历存储区的概念 ......................................................................................548
18.7.2 存取事件 ......................................................................................................549
18.7.3 新建日历 ......................................................................................................552
18.8 同步数据 ...............................................................................................................553
18.8.1 使用Apple 的纲要 ......................................................................................554
18.9 小结 .......................................................................................................................560
第19 章 剪贴板 ............................................................................................561
19.1 剪贴板概览 ...........................................................................................................561
19.2 剪贴板类型 ...........................................................................................................564
19.3 对类型进行过滤 ...................................................................................................566
19.4 属性列表数据 .......................................................................................................567
19.5 自编码对象 ...........................................................................................................567
19.6 文件和剪贴板 .......................................................................................................568
19.7 复制和粘贴 ...........................................................................................................569
19.8 拖动和投放 ...........................................................................................................571
19.8.1 拖动操作 ......................................................................................................572
19.8.2 投放操作 ......................................................................................................574
19.8.3 在自定义视图中实现拖放 ..........................................................................575
19.9 拖放和数据视图 ...................................................................................................582
19.10 小结 .....................................................................................................................588
第20 章 服务 ...............................................................................................589
20.1 服务示例 ...............................................................................................................589
20.2 一个计算服务 .......................................................................................................591
20.3 使用服务 ...............................................................................................................597
20.4 控制服务菜单 .......................................................................................................599
20.5 过滤器服务 ...........................................................................................................600
20.6 小结 .......................................................................................................................601
第21 章 增加脚本支持 .................................................................................602
21.1 脚本概览 ...............................................................................................................602
21.1.1 AppleScript 对象模型 ..................................................................................604
21.1.2 脚本词汇表 ..................................................................................................604
21.2 将对象脚本化 .......................................................................................................605
21.2.1 理解AppleScript 对象 ................................................................................606
21.2.2 提供对象指示符 ..........................................................................................607
21.2.3 提供一个脚本定义 ......................................................................................609
21.2.4 处理脚本命令 ..............................................................................................613
21.2.5 测试脚本支持 ..............................................................................................617
21.3 在Cocoa 程序中写脚本 .......................................................................................620
21.4 把服务显露给Automator .....................................................................................626
21.5 其他的脚本技术 ...................................................................................................626
21.5.1 分布式对象 ..................................................................................................627
21.5.2 F-Script .........................................................................................................627
21.6 小结 .......................................................................................................................628
第七部分 系统编程
第22 章 联网 ...............................................................................................630
22.1 底层套接字编程 ...................................................................................................630
22.2 Cocoa 流 ................................................................................................................636
22.3 URL 的处理 ..........................................................................................................637
22.3.1 创建URL .....................................................................................................638
22.3.2 从URL 装入 ................................................................................................638
22.3.3 扩展URL 装载系统 ....................................................................................641
22.4 Bonjour ..................................................................................................................644
22.4.1 多播DNS .....................................................................................................644
22.4.2 DNS 服务发现 .............................................................................................645
22.4.3 浏览服务 ......................................................................................................645
22.4.4 通告服务 ......................................................................................................648
22.5 分布式对象 ...........................................................................................................649
22.5.1 对象的发布 ..................................................................................................650
22.5.2 获取远程对象 ..............................................................................................652
22.5.3 一个简单的聊天程序 ..................................................................................653
22.6 总结 .......................................................................................................................660
第23 章 并发 ...............................................................................................661
23.1 分布式对象 ...........................................................................................................662
23.2 线程 .......................................................................................................................664
23.2.1 创建线程 ......................................................................................................664
23.2.2 线程局部存储 ..............................................................................................665
23.2.3 同步 ..............................................................................................................665
23.2.4 原子操作 ......................................................................................................673
23.2.5 未来与转发 ..................................................................................................676
23.2.6 线程压力测试 ..............................................................................................678
23.3 子进程 ...................................................................................................................679
23.3.1 创建子进程 ..................................................................................................679
23.3.2 跟子进程通信 ..............................................................................................680
23.3.3 共享内存 ......................................................................................................681
23.4 操作队列 ...............................................................................................................685
23.5 大调度中心 ...........................................................................................................690
23.6 OpenCL .................................................................................................................692
23.7 小结 .......................................................................................................................693
第八部分 附录
第24 章 可移植的Cocoa .............................................................................696
24.1 NeXT 和Sun .........................................................................................................696
24.2 iPhone 上的移动OS X .........................................................................................697
24.3 OpenStep 和GNU .................................................................................................697
24.4 GNUstep ................................................................................................................698
24.4.1 GORM ..........................................................................................................700
24.4.2 使用GNUstep 进行构建 .............................................................................701
24.4.3 Étoilé ............................................................................................................703
24.5 QuantumSTEP .......................................................................................................703
24.6 Cocotron .................................................................................................................704
24.7 GNUstepWeb 与SOPE .........................................................................................705
第25 章 高级技巧 ........................................................................................706
25.1 预处理器 ...............................................................................................................707
25.1.1 初始化程序 ..................................................................................................707
25.1.2 For Each .......................................................................................................707
25.1.3 Objective-C 常量 .........................................................................................709
25.1.4 简单模板 ......................................................................................................710
25.1.5 友好的调试输出 ..........................................................................................711
25.2 控制结构 ...............................................................................................................711
25.2.1 NSDictionary 滥用 ......................................................................................712
25.2.2 键—值编码 ..................................................................................................713
25.2.3 Trampoline ...................................................................................................714
25.2.4 状态机 ..........................................................................................................717
25.3 整洁代码 ...............................................................................................................719
25.3.1 Toll-Free 桥接 ..............................................................................................719
25.3.2 多重继承 ......................................................................................................720
25.4 优化 .......................................................................................................................722
25.4.1 实例方法指针 ..............................................................................................723
25.4.2 推翻动态调度 ..............................................................................................724
25.4.3 栈中的类 ......................................................................................................726
25.4.4 对象池 ..........................................................................................................730
25.4.5 内联函数 ......................................................................................................731
25.4.6 避免对象 ......................................................................................................733
25.5 Cocoa 跨平台 ........................................................................................................734
25.6 运行系统 ...............................................................................................................737
25.6.1 理解对象实现 ..............................................................................................738
25.6.2 枚举所有子类 ..............................................................................................740
25.6.3 给一个类增加方法 ......................................................................................743
· · · · · · (收起)

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坦率地说,市面上很多技术书籍都有一个通病:代码示例过于僵硬,缺乏真实世界的“脏乱差”场景。但这本书彻底颠覆了我的预期。它提供的代码示例不仅是功能完备的,更重要的是,它们是高度“可复用”和“模块化”的典范。作者在展示解决方案时,总会提前指出潜在的陷阱和在特定环境下可能出现的性能瓶颈,并给出对应的优化策略。我记得有一章专门讲了网络请求的错误处理机制,书中列举了五种常见的失败情况,并分别给出了优雅的处理流程,这对于任何一个希望构建健壮应用的开发者来说,都是无价的经验总结。这种深入到“实战边界”的探讨,让这本书的实用价值远超一般的参考手册,它更像是一本带着你趟过暗礁的航海日志。

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这本书的编辑质量和校对工作,简直可以用“吹毛求疵”来形容。在阅读过程中,我几乎找不到任何一处明显的语法错误或者逻辑上的不连贯。这在技术文档中是极其难能可贵的,因为一旦出现小错误,读者就很容易对后续内容的准确性产生怀疑。此外,书中的图表设计也极其精妙。那些流程图和架构图,都不是那种随随便便用Visio画出来的简单方框,而是经过精心设计的,它们能够瞬间将一个原本需要大段文字解释的复杂关系,以一目了然的方式呈现出来。这种视觉辅助工具的有效性,极大地提高了我的信息吸收效率,尤其是在处理那些涉及异步调用和状态机转换的内容时,一张清晰的图胜过十页的文字描述。

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从一个资深开发者的角度来看,这本书的价值在于它成功地架起了一座理论与前沿实践之间的桥梁。它没有沉湎于过时的技术细节,而是聚焦于那些经过时间考验、并且仍在不断演进的核心范式。书中对于设计模式的讨论,不仅仅是停留在经典的“GOF”层面,而是将其与现代应用开发中的特定挑战(比如响应式编程范式下的状态同步问题)相结合进行了深入探讨。它鼓励读者去思考“为什么”而不是仅仅停留在“怎么做”,这种思维上的引导才是真正能提升个人技术境界的关键。读完此书,我感觉自己的技术视野被极大地拓宽了,不再满足于完成任务,而是开始追求代码的优雅、系统的健壮性以及长期的可维护性,这对我接下来的职业发展有着深远的影响。

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这本书的封面设计简直是一场视觉盛宴,那种深邃的蓝配上精致的金色字体,立刻就抓住了我的眼球。我拿到它的时候,光是翻阅前几页,就能感受到排版和纸张质量的用心。这绝对不是那种粗制滥造的教程书,它散发着一种专业和沉稳的气质,让人一上手就觉得内容肯定扎实可靠。而且,细节之处的设计,比如章节标题的字体选择和留白的处理,都体现了编者对阅读体验的极致追求。我尤其欣赏它在内容组织上的逻辑性,目录结构清晰得让人心服口服,仿佛每一个知识点都被精准地放置在了它应该在的位置上,为后续的深入学习打下了坚实的基础。这本书的体量看起来相当可观,厚实的装帧预示着其中蕴含着详尽且系统的知识体系,这对于想要系统性掌握某一技术领域的学习者来说,无疑是最大的福音。它不是那种只停留在表面概念的轻薄读物,而是真正致力于构建一个完整知识框架的重量级作品。

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我花了一整个周末的时间,沉浸在这本书的章节结构之中,那种感觉就像是跟随一位经验极其丰富的大师进行了一场循序渐进的实战演练。书中对每一个核心概念的阐述,都不是简单的定义堆砌,而是结合了大量实际应用场景的剖析。例如,当谈及某个框架的生命周期管理时,作者并没有急于展示代码片段,而是先深入剖析了其背后的设计哲学和为什么需要这样的机制。这种“知其所以然”的讲解方式,极大地帮助我打破了过去那种“复制粘贴代码”的学习习惯,真正开始理解底层逻辑。更令人称道的是,书中对复杂概念的处理,比如多线程和内存管理,采用了多层次的解释,初学者可以先理解宏观概念,再通过深入的附录去探索更底层的细节。这种分层教学法,保证了不同水平的读者都能找到适合自己的切入点,而不是在第一个难关就被劝退。

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读到接近一半,有一部分章节翻译不是很好,但总体质量还行。很全面的一本 cocoa 书,基本上无论是 OS X 还是 iOS 开发者都应该必备。

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有点年头了

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读到接近一半,有一部分章节翻译不是很好,但总体质量还行。很全面的一本 cocoa 书,基本上无论是 OS X 还是 iOS 开发者都应该必备。

评分

读到接近一半,有一部分章节翻译不是很好,但总体质量还行。很全面的一本 cocoa 书,基本上无论是 OS X 还是 iOS 开发者都应该必备。

评分

有点年头了

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