About the Author
Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents.
Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University’s game development degree program.
Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.
The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.
This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.
Coverage includes
A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP
Bonus material and sample code are available at openglsuperbible.com.
發表於2024-11-16
OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) 2024 pdf epub mobi 電子書 下載
圖書標籤: OpenGL 計算機圖形學 opengl 軟件工程 計算機 Programming GLSL CG
內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。
評分內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。
評分內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。
評分內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。
評分內容真的太全瞭,基本上 OpenGL 相乾啥事就來查詢,每次都能找到解決方案,非常好。
OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) 2024 pdf epub mobi 電子書 下載