Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載


Essential Mathematics for Games and Interactive Applications, Third Edition

簡體網頁||繁體網頁

Essential Mathematics for Games and Interactive Applications, Third Edition pdf epub mobi 著者簡介

Review

Praise for Previous Editions:"It’s the book with all the math you need for games."―Neil Kirby, Researcher, Alcatel-Lucent

"Even though I’ve worked with these systems for years, this book showed me new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful―it gives them a solid background in pretty much every area they need to understand."―Peter Lipson, Toys for Bob, Inc.

About the Author

James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.


Essential Mathematics for Games and Interactive Applications, Third Edition pdf epub mobi 圖書描述

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third EditionCompletely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D ProgrammingThe book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual WorldsThis updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web ResourceA supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載

Essential Mathematics for Games and Interactive Applications, Third Edition pdf epub mobi 圖書目錄




點擊這裡下載
    


想要找書就要到 本本書屋
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

發表於2024-11-26

Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載

Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載

Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載



喜欢 Essential Mathematics for Games and Interactive Applications, Third Edition 電子書 的读者还喜欢


Essential Mathematics for Games and Interactive Applications, Third Edition pdf epub mobi 讀後感

評分

評分

評分

評分

評分

類似圖書 點擊查看全場最低價
出版者:A K Peters/CRC Press
作者:James M. Van Verth
出品人:
頁數:624
譯者:
出版時間:2015-8-26
價格:USD 61.86
裝幀:Hardcover
isbn號碼:9781482250923
叢書系列:

圖書標籤: 數學  遊戲編程  計算機圖形學     


Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載
想要找書就要到 本本書屋
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

Essential Mathematics for Games and Interactive Applications, Third Edition pdf epub mobi 用戶評價

評分

讀瞭1/3 後麵和cg重復 當作工具書來查很好

評分

讀瞭1/3 後麵和cg重復 當作工具書來查很好

評分

讀瞭1/3 後麵和cg重復 當作工具書來查很好

評分

讀瞭1/3 後麵和cg重復 當作工具書來查很好

評分

讀瞭1/3 後麵和cg重復 當作工具書來查很好

Essential Mathematics for Games and Interactive Applications, Third Edition 2024 pdf epub mobi 電子書 下載


分享鏈接





相關圖書




本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

友情鏈接

© 2024 onlinetoolsland.com All Rights Reserved. 本本書屋 版權所有