Dan Saffer 是舊金山一傢産品設計谘詢公司Kicker Studio的負責人,是交互設計領域的思想先行者和國際性演講人。Dan 設計過很多産品,從在綫應用到移動設備再到消費電子産品。他的交互設計創新産品包括多項專利,至今每天被數百萬人使用。他擁有卡內基梅隆大學的設計學碩士學位。
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." -- Jared Spool, CEO of User Interface Engineering Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable. This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you * learn to create a design strategy that differentiates your product from the competition * use design research to uncover people's behaviors, motivations, and goals in order to design for them* employ brainstorming best practices to create innovativenew products and solutions* understand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.
發表於2025-01-31
Designing for Interaction 2025 pdf epub mobi 電子書 下載
第二章 開展交互設計項目時主要會用到4種方法: 以用戶為中心的設計(UCD) 以活動為中心的設計(Activitycentereddesign) 係統設計(Systemsdesign) 天纔設計(Geniusdesign) 下麵的幾個聲明適用於上麵...
評分第二章 開展交互設計項目時主要會用到4種方法: 以用戶為中心的設計(UCD) 以活動為中心的設計(Activitycentereddesign) 係統設計(Systemsdesign) 天纔設計(Geniusdesign) 下麵的幾個聲明適用於上麵...
評分第二章 開展交互設計項目時主要會用到4種方法: 以用戶為中心的設計(UCD) 以活動為中心的設計(Activitycentereddesign) 係統設計(Systemsdesign) 天纔設計(Geniusdesign) 下麵的幾個聲明適用於上麵...
評分第二章 開展交互設計項目時主要會用到4種方法: 以用戶為中心的設計(UCD) 以活動為中心的設計(Activitycentereddesign) 係統設計(Systemsdesign) 天纔設計(Geniusdesign) 下麵的幾個聲明適用於上麵...
評分這本書還不錯,從項目整理上對交互設計的流程有一個比較全麵的介紹,不區分實體産品設計還是網絡産品設計還是服務設計,比較通用的方法論體係。接手新東西的時候,可以作為很好的理論參考,不過要是深入瞭解各方麵,還是要看更細化的書。
圖書標籤: 交互設計 Design 設計 Interaction 用戶體驗 非小說 英文版 英文原版
IAT 201
評分讀完瞭整本書,入門還是可以,但是要想多的瞭解,這本書的內容還不夠深入。
評分Interaction Design intro
評分用於鞏固入門知識還不錯 (最近十分怨念沒能係統地學習設計啊
評分我喜歡作者在裏麵放的那些小訪談,是我interaction design的入門書。
Designing for Interaction 2025 pdf epub mobi 電子書 下載