发表于2024-11-19
Play Between Worlds 2024 pdf epub mobi 电子书
很多自己不玩游戏的人都会对游戏产生妖魔化--或者至少也是歪曲的--想法,并由此产生很多荒谬的推论和固定看法,比如玩游戏的人会脱离社会、变得自闭且不善交际之类的。泰勒摒弃这种观点:至少网络游戏玩家不会如此。通过对无尽的任务(EverQuest, 在中国始终没有火起来)的研究...
评分很多自己不玩游戏的人都会对游戏产生妖魔化--或者至少也是歪曲的--想法,并由此产生很多荒谬的推论和固定看法,比如玩游戏的人会脱离社会、变得自闭且不善交际之类的。泰勒摒弃这种观点:至少网络游戏玩家不会如此。通过对无尽的任务(EverQuest, 在中国始终没有火起来)的研究...
评分很多自己不玩游戏的人都会对游戏产生妖魔化--或者至少也是歪曲的--想法,并由此产生很多荒谬的推论和固定看法,比如玩游戏的人会脱离社会、变得自闭且不善交际之类的。泰勒摒弃这种观点:至少网络游戏玩家不会如此。通过对无尽的任务(EverQuest, 在中国始终没有火起来)的研究...
评分很多自己不玩游戏的人都会对游戏产生妖魔化--或者至少也是歪曲的--想法,并由此产生很多荒谬的推论和固定看法,比如玩游戏的人会脱离社会、变得自闭且不善交际之类的。泰勒摒弃这种观点:至少网络游戏玩家不会如此。通过对无尽的任务(EverQuest, 在中国始终没有火起来)的研究...
评分很多自己不玩游戏的人都会对游戏产生妖魔化--或者至少也是歪曲的--想法,并由此产生很多荒谬的推论和固定看法,比如玩游戏的人会脱离社会、变得自闭且不善交际之类的。泰勒摒弃这种观点:至少网络游戏玩家不会如此。通过对无尽的任务(EverQuest, 在中国始终没有火起来)的研究...
图书标签: 游戏研究 taylor
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.
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Play Between Worlds 2024 pdf epub mobi 电子书