发表于2024-12-24
Physics for Flash Games, Animation, and Simulations 2024 pdf epub mobi 电子书
物理和代码的完美结合教程,物理的代码实现的佳作,本质上这是一本物理书,带你一步步用代码实现物理各种原理。学习的最佳方式是动手做,理解物理不仅仅是知道公式,而是使用它们创造属于你自己的物理应用。 第一部分出彩的地方出了循循善诱入门,而且还提供了很好的数值图形...
评分物理和代码的完美结合教程,物理的代码实现的佳作,本质上这是一本物理书,带你一步步用代码实现物理各种原理。学习的最佳方式是动手做,理解物理不仅仅是知道公式,而是使用它们创造属于你自己的物理应用。 第一部分出彩的地方出了循循善诱入门,而且还提供了很好的数值图形...
评分物理和代码的完美结合教程,物理的代码实现的佳作,本质上这是一本物理书,带你一步步用代码实现物理各种原理。学习的最佳方式是动手做,理解物理不仅仅是知道公式,而是使用它们创造属于你自己的物理应用。 第一部分出彩的地方出了循循善诱入门,而且还提供了很好的数值图形...
评分物理和代码的完美结合教程,物理的代码实现的佳作,本质上这是一本物理书,带你一步步用代码实现物理各种原理。学习的最佳方式是动手做,理解物理不仅仅是知道公式,而是使用它们创造属于你自己的物理应用。 第一部分出彩的地方出了循循善诱入门,而且还提供了很好的数值图形...
评分物理和代码的完美结合教程,物理的代码实现的佳作,本质上这是一本物理书,带你一步步用代码实现物理各种原理。学习的最佳方式是动手做,理解物理不仅仅是知道公式,而是使用它们创造属于你自己的物理应用。 第一部分出彩的地方出了循循善诱入门,而且还提供了很好的数值图形...
图书标签: 物理基础知识 ActionScript3 计算机 程序算法 物理 学习 书籍 GameDev
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
What you’ll learn
Basic math and physics you'll need to incorporate realism into your games, animations and simulations
How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust
How to build a number of realistic simulations, like submarines and flight simulators
How to model particle systems and use them for generative art and to create effects, such as smoke
Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions
Who this book is for
Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.
Physics for Flash Games, Animation, and Simulations 2024 pdf epub mobi 电子书