Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University in Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).
Roberto has a M.Sc. Degree (1986) and a D.Sc. Degree (1990) in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, (Canada, 1991), ICSI (CA, USA, 1994), GMD (Germany, 1997), and at UIUC (IL, USA, 2001/2002). As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Lately he has been developing LPEG, a novel pattern-matching package for Lua.
Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. "Programming in Lua" is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. "Programming in Lua" is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Second Edition updates the text to Lua 5.1 and brings substantial new material, including numerous new examples, a detailed explanation of the new module system, and two new chapters centered on multiple states and garbage collection.
發表於2024-11-22
Programming in Lua, Second Edition 2024 pdf epub mobi 電子書 下載
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評分周惟迪(www.zhouweidi.name),在少年時由於喜好計算機遊戲而喜愛上計算機編程,對各類開發技術皆有涉獵。曾從事過2年遊戲程序設計專業的教育工作,之後在上海Ubisoft工作,參與Splinter Cell 4(Xbox 360)、Rayman 4(Xbox 360)等項目開發。現就職於Epic Games China,從事MMO...
評分抱歉,有些標題黨。 Lua 美極瞭——優雅,簡潔,自不必多說。此謂之瑜。 所謂瑕,是我發現的一處筆誤。 在 28.3 節《麵嚮對象的訪問》中提到,為瞭使用戶自定義類型能夠使用麵嚮對象的語法來操作,一定要為元錶設置“--index 元方法”。 就這裏錯瞭,把 __index(下劃綫)寫成...
評分這本書我看著有點頭大,隻講瞭語言的特性,但是沒有練習。對於沒有Lua編程經驗的人看。會有些不知所雲。其實這個語言的特性還是比較多的。雖然語法比較簡潔但是並不是很好使用。有些語法過於繁雜如細節較多接口不夠簡潔。特性較多既可以寫函數式的也可一些命令式的。還有OO機製...
評分一星給原作:好書,問題不多。 譯作太糟糕,翻譯、語法錯誤太多就不多說瞭,代碼問題也不多說,竟然有幾處認知錯誤,糟蹋好書不如去吃屎;舉幾個例子: P130 L-16:若誤改瞭一個全局變量也沒什麼 -> 不存在誤改全局變量的風險 P216 L15:如果發生內存分配錯誤,其他大多數函...
圖書標籤: lua 腳本語言 編程 Lua programming 程序設計 編程語言 計算機
簡潔,高效,喜歡這種語言
評分Lua,腳本
評分編排閤理 突齣要點
評分Lua的中文讀音老被程序員調侃。。。
評分:無
Programming in Lua, Second Edition 2024 pdf epub mobi 電子書 下載