Keith Peters lives in the vicinity of Boston, MA, in the US with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has coauthored many books for friends of ED, including the groundbreaking volumes, Flash Math Creativity and Extending Flash MX 2004.The site recently won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on this site, Keith has produced several highly regarded Flash tutorials that have been translated into many languages and are now posted on websites throughout the world. Keith is currently working full time on Flash development and various writing projects.
Keith's other books include: Flash MX Studio, Fresh Flash: New Design Ideas with Flash MX, Byte-Size Flash MX, Flash MX Most Wanted, Flash MX Games Most Wanted, and New Masters of Flash: Volume 3
发表于2024-11-23
Foundation ActionScript Animation 2024 pdf epub mobi 电子书
图书标签: flash as 算法
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).
This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way slowly from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.
Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!
读了一半as2版本,as3版本的还没读 我做的读书笔记: http://www.nshen.net/blog/article.asp?id=450 http://www.nshen.net/blog/article.asp?id=451 后边的自己搜吧
评分读了一半as2版本,as3版本的还没读 我做的读书笔记: http://www.nshen.net/blog/article.asp?id=450 http://www.nshen.net/blog/article.asp?id=451 后边的自己搜吧
评分读了一半as2版本,as3版本的还没读 我做的读书笔记: http://www.nshen.net/blog/article.asp?id=450 http://www.nshen.net/blog/article.asp?id=451 后边的自己搜吧
评分读了一半as2版本,as3版本的还没读 我做的读书笔记: http://www.nshen.net/blog/article.asp?id=450 http://www.nshen.net/blog/article.asp?id=451 后边的自己搜吧
评分读了一半as2版本,as3版本的还没读 我做的读书笔记: http://www.nshen.net/blog/article.asp?id=450 http://www.nshen.net/blog/article.asp?id=451 后边的自己搜吧
Foundation ActionScript Animation 2024 pdf epub mobi 电子书