Programming in Lua, Third Edition

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Roberto Ierusalimschy is an Associate Professor of Computer Science at PUC-Rio (the Pontifical Catholic University of Rio de Janeiro), where he works with programming-language design and implementation. He is the leading architect of the Lua programming language and the author of "Programming in Lua" (now in its second edition and translated to Chinese, Korean, German, and Japanese).

Roberto has a M.Sc. Degree and a D.Sc. Degree in Computer Science, both from PUC-Rio. He was a visiting researcher at the University of Waterloo, ICSI, GMD, and UIUC, and a Tinker Professor at Stanford. As a professor at PUC-Rio, Roberto was the advisor of several students that later became influential members of the Lua community. Roberto is also a Distinguished ACM Speaker.

出版者:Lua.org
作者:Roberto Ierusalimschy
出品人:
页数:366
译者:
出版时间:2012-11-22
价格:USD 39.95
装帧:Paperback
isbn号码:9788590379850
丛书系列:
图书标签:
  • Lua 
  • Programming 
  • 计算机 
  • 编程 
  • lua 
  • 程序设计 
  • 计算机科学 
  • 英文版 
  •  
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Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Currently, Lua is being used in areas ranging from embedded systems to Web development and is widely spread in the game industry, where knowledge of Lua is an indisputable asset. Lua also has established itself as a major language in software development for mobile devices. Programming in Lua is the official book about the language, giving a solid base for any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Third Edition updates the text to Lua 5.2 and brings substantial new material. In particular, it brings more than one hundred exercises distributed through all chapters, ranging from simple questions about the language to full small-size projects.

具体描述

读后感

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周惟迪(www.zhouweidi.name),在少年时由于喜好计算机游戏而喜爱上计算机编程,对各类开发技术皆有涉猎。曾从事过2年游戏程序设计专业的教育工作,之后在上海Ubisoft工作,参与Splinter Cell 4(Xbox 360)、Rayman 4(Xbox 360)等项目开发。现就职于Epic Games China,从事MMO...

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最近看了风云的开源游戏引擎ej2d,里面主要变成语言就是Lua。后来又看到美国总部一个医疗项目也大量是用了Lua做为脚本和测试框架。正好也想认真学点东西,就开始看这本书了。 第一次认真看一本英文本,不过总体上还是挺流利的。这本书对Lua编程的讲解还是很到位的,而且通俗易...  

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看到元表那章开始,我就感觉到自己一直作为一个静态语言开发者的思想的局限性了 table 继承的方法之一是 table 的 metatable 中的 __index 字段引用父 table, 然后其实 table 可以作为自身的 metatable 比如 a = 1 g = { __index = _G } setmetatable(g, g) g.print(a) ...  

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花了一天的时间把全书浏览了一遍,对于之前完全没有接触过Lua的童鞋来说是很好的入门书籍。 看的是luachina翻译的245页中文版,总共是四篇29章+1章附录,建议多花点时间在第一篇(0-10章)的基本介绍上就好了,如果需要用到与C/C++的交互可以再看看第四篇的对应内容,至于...  

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尽管Lua被认为是一种小而强大的语言,但从使用上来说,我很不喜欢Lua的文法风格。语义古怪另类,不符合传统C/C++、C#、JavaScript等体系语言的审美与使用规则,大有标新立异之嫌。例如下标从1开始、函数有多个返回值、以及if-then-end、for-end、do return end等啰嗦的写法。没...  

用户评价

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study lua。。。

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这本书看了2个多月,薄薄300多面看的也是比较慢。不过我也是同时看好几本的习惯。lua的风格很简洁,也鼓舞了更多的创造力和更差的可读性。不过目前还不是有很多机会使用lua,接下来再找本中文版的巩固一下。

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想写些Lua脚本,一没尽兴看完了(第一部分)… 对于拖延症晚期患者,早就发现学习比工作反馈快多了,小聪明决不可要啊。当然,书循循善诱,读的时候一气呵成,closure、coroutine这些稍微有别于其它语言的东西,都讲的非常清晰。

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如果第一版的 JS 就能达到 Lua 这样的设计,该有多好。当然 Lua 也有让我觉得不舒服的地方,但总体还是好评,可以在 Unity 下尝试一下 ( Lua 的应用场景实在是... ) 跟 the web C language -- JavaScript 没得比啊

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很好的一本语言入门书籍,严谨而不拖曳,内容恰到好处。

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