Originally developed by Claude Shannon in the 1940s, information theory laid the foundations for the digital revolution, and is now an essential tool in telecommunications, genetics, linguistics, brain sciences, and deep space communication. In this richly illustrated book, accessible examples are used to introduce information theory in terms of everyday games like ‘20 questions’ before more advanced topics are explored. Online MatLab and Python computer programs provide hands-on experience of information theory in action, and PowerPoint slides give support for teaching. Written in an informal style, with a comprehensive glossary and tutorial appendices, this text is an ideal primer for novices who wish to learn the essential principles and applications of information theory.
作者到底咋定义受众的,作为教科书废话太多,作为科普读物又趣味性不足????️
评分Rigour follows insight! The second chapter is about the interpretation of entropy, which is awesome!
评分作者到底咋定义受众的,作为教科书废话太多,作为科普读物又趣味性不足????️
评分作为一本科普,我觉得已经很不错了,看上去让人觉得挺有意思的。公式量还是挺合理的,但是没有习题,应用也欠缺一点,还有不少错,希望第二版能再改进一点。
评分作为一本科普,我觉得已经很不错了,看上去让人觉得挺有意思的。公式量还是挺合理的,但是没有习题,应用也欠缺一点,还有不少错,希望第二版能再改进一点。
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