About the Author
Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer . Dave Shreiner is a computer graphics specialist at ARM, Inc. He's been working with OpenGL since its inception at Silicon Graphics Computer Systems (SGI). During his 15-year tenure at SGI, he authored the first commercial OpenGL training course, co-authored the OpenGL programming guide and reference manuals, and engineered OpenGL drivers for a multitude of different systems. Dave's been working in the computer graphics industry for the past two decades, where he's authored applications for flight simulators, scientific visualization, production animation, and numerous other disciplines. Also passionate about educating programmers about OpenGL and computer graphics, he's presented lectures and short courses at conference world wide, including SIGGRAPH and the Games Developer Conference.
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Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.
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Teaching and Learning Experience
This program will provide a better teaching and learning experience–for you and your students. It will help:
Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.
發表於2024-08-22
Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) 2024 pdf epub mobi 電子書 下載
圖書標籤: WebGL T_14_計算機圖形學 CV CG Web Programming CS 3D
給的代碼還是不夠深入,實際寫項目還要繼續學,標準text book一本
評分教科書,部分內容讀瞭很有收獲,也有很多地方看不懂
評分給的代碼還是不夠深入,實際寫項目還要繼續學,標準text book一本
評分教科書,部分內容讀瞭很有收獲,也有很多地方看不懂
評分給的代碼還是不夠深入,實際寫項目還要繼續學,標準text book一本
Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) 2024 pdf epub mobi 電子書 下載