Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition)

Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition) pdf epub mobi txt 电子书 下载 2025

About the Author

Edward Angel is a professor of computer science, electrical and computer engineering, and media arts at the University of New Mexico. He holds a PhD from the University of Southern California and a BS in engineering from the California Institute of Technology. He is also the director of Art, Research, Technology, and Science Laboratory (ARTS Lab) and the Arts Technology Center at the University of New Mexico. He is the author of Interactive Computer Graphics and OpenGL: A Primer . Dave Shreiner is a computer graphics specialist at ARM, Inc. He's been working with OpenGL since its inception at Silicon Graphics Computer Systems (SGI). During his 15-year tenure at SGI, he authored the first commercial OpenGL training course, co-authored the OpenGL programming guide and reference manuals, and engineered OpenGL drivers for a multitude of different systems. Dave's been working in the computer graphics industry for the past two decades, where he's authored applications for flight simulators, scientific visualization, production animation, and numerous other disciplines. Also passionate about educating programmers about OpenGL and computer graphics, he's presented lectures and short courses at conference world wide, including SIGGRAPH and the Games Developer Conference.

出版者:Pearson
作者:Edward Angel
出品人:
页数:736
译者:
出版时间:2014-3-10
价格:USD 117.31
装帧:Hardcover
isbn号码:9780133574845
丛书系列:
图书标签:
  • WebGL 
  • T_14_计算机图形学 
  • CV 
  • CG 
  • Web 
  • Programming 
  • CS 
  • 3D 
  •  
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Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.

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Teaching and Learning Experience

This program will provide a better teaching and learning experience–for you and your students. It will help:

Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics. Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based–each application must provide at least a vertex shader and a fragment shader–but also a version that works within the latest web browsers.

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教科书,部分内容读了很有收获,也有很多地方看不懂

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教科书,部分内容读了很有收获,也有很多地方看不懂

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教科书,部分内容读了很有收获,也有很多地方看不懂

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给的代码还是不够深入,实际写项目还要继续学,标准text book一本

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教科书,部分内容读了很有收获,也有很多地方看不懂

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