Jane McGonigal, PhD, is a senior researcher at the Institute for the Future and the author of The New York Times bestseller Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Her work has been featured in The Economist, Wired, and The New York Times and on MTV, CNN, and NPR. She has been called one of the top ten innovators to watch (BusinessWeek), one of the one hundred most creative people in business (Fast Company), and one of the fifty most important people in the gaming industry (Game Developers Magazine). Her TED talks on games have been viewed more than ten million times.
An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth
發表於2024-09-29
SuperBetter 2024 pdf epub mobi 電子書 下載
遊戲改變人生大概就是遊戲改變世界的微觀化延伸,作者用“超好”詳細介紹瞭如何將遊戲思維延伸到日常生活中從而讓自己的生活變得更美好 好奇有人真的嘗試作者創造的“超好”嗎? 以我減肥為例: 秘密角色:魔法少女西亞 補充能量塊: 在微博刷五分鍾沙雕視頻 刷五分鍾朋友圈 喝...
評分圖書標籤: 心理學 遊戲設計 遊戲 JaneMcGonigal 遊戲開發 思維 個人管理 James推薦
後半本書基本上垮掉瞭(怎麼用遊戲來改造現實,其實作者自己也不是想得很明白),比不上《遊戲改變世界》,好在前半本總結齣來關於遊戲本身的科學結論還挺豐富。
評分遊戲人生?
評分作者站齣來為電腦遊戲發聲,對不玩遊戲的人打開眼界
評分開頭還算可以,有些新的觀點齣來,感覺比她前一本書要好,沒想到齣瞭開頭,後麵又開始羅裏吧嗦不知所雲起來瞭。而且越到後麵越覺得像那種成功學的書,一些心理暗示等等的小把戲,盡管作者說瞭各種研究支持,但她的論述方式,舉例,讓我非常懷疑她是否是在選擇性舉證,而且措辭還是模糊。比如,significantly improve mental resistance,是提升多少,你怎麼定義mental resistance?而且統計中的significantly,和這個詞生活中的意思,是不同的,作者是在有意混淆?仍然,我期待的是,如何在把遊戲化運用到現實中,本書並沒有很好地解決這個問題,它更多的
評分The idea of gamification is slightly over-rated. It's a time-killer. I would not have spent my own money on it. ( I read it from the school library)
SuperBetter 2024 pdf epub mobi 電子書 下載