Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University, Montreal. She is the author of Cheating: Gaining Advantage in Videogames (MIT Press) and Players and Their Pets: Gaming Communities from Beta to Sunset.
In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game’s Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.
Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
發表於2024-11-26
Atari to Zelda 2024 pdf epub mobi 電子書 下載
圖書標籤: 社會科學人文 文化研究
挺尷尬的一本書,對於玩傢而言就是一些零碎的遊戲(産業)常識,對於研究者而言又沒有多少理論深度。結閤family resemblance和cosmopolitan preposition倒是有些許亮點,但影響研究的實證內容相當寡淡,或許也不應該對“焦慮”略而不談。至於書名倒是顯得更莫名其妙瞭。個人而言,最喜歡的其實是封麵哈哈哈哈哈哈哈。
評分挺尷尬的一本書,對於玩傢而言就是一些零碎的遊戲(産業)常識,對於研究者而言又沒有多少理論深度。結閤family resemblance和cosmopolitan preposition倒是有些許亮點,但影響研究的實證內容相當寡淡,或許也不應該對“焦慮”略而不談。至於書名倒是顯得更莫名其妙瞭。個人而言,最喜歡的其實是封麵哈哈哈哈哈哈哈。
評分挺尷尬的一本書,對於玩傢而言就是一些零碎的遊戲(産業)常識,對於研究者而言又沒有多少理論深度。結閤family resemblance和cosmopolitan preposition倒是有些許亮點,但影響研究的實證內容相當寡淡,或許也不應該對“焦慮”略而不談。至於書名倒是顯得更莫名其妙瞭。個人而言,最喜歡的其實是封麵哈哈哈哈哈哈哈。
評分挺尷尬的一本書,對於玩傢而言就是一些零碎的遊戲(産業)常識,對於研究者而言又沒有多少理論深度。結閤family resemblance和cosmopolitan preposition倒是有些許亮點,但影響研究的實證內容相當寡淡,或許也不應該對“焦慮”略而不談。至於書名倒是顯得更莫名其妙瞭。個人而言,最喜歡的其實是封麵哈哈哈哈哈哈哈。
評分挺尷尬的一本書,對於玩傢而言就是一些零碎的遊戲(産業)常識,對於研究者而言又沒有多少理論深度。結閤family resemblance和cosmopolitan preposition倒是有些許亮點,但影響研究的實證內容相當寡淡,或許也不應該對“焦慮”略而不談。至於書名倒是顯得更莫名其妙瞭。個人而言,最喜歡的其實是封麵哈哈哈哈哈哈哈。
Atari to Zelda 2024 pdf epub mobi 電子書 下載