Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he also spent time at UC San Diego (2004/2005) as a visiting researcher. Eric Haines is a Lead Software Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is currently an editor of the journal of graphics tools, online editor for ACM TOG, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985. Naty Hoffman has been developing videogame graphics for over a decade. Previously he was a microprocessor architect at Intel. He has contributed to the development of numerous games as well as instruction set extensions, major graphics APIs, and processors. Naty is particularly interested in physically-based real-time rendering methods, on which he has published several articles and taught classes at SIGGRAPH, I3D, GDC and Meltdown.
发表于2025-04-05
Real-Time Rendering, Third Edition 2025 pdf epub mobi 电子书
这本书我正在读。本来在读第三版的电子版,但在电脑上读着太累,加之英文不是很强悍,就买了这本书配合来读。就如在之前豆瓣上说的,有已经不错了,再差也比没有强。即便现在我也这样认为。 不过我还是得说几点不爽的。因为,真不爽了。当我看到这本书讲的话题基本涵盖了图形...
评分此书一定不是给初学者看的,首先它很厚,其次涉及内容很多,但大多停留在理论讲解上,另外全是数学啊。所以给我的感觉就是,是一本导读性质的书,但又有太多晦涩难懂的东西,不具备太多实践性,应该适合已经对图形学有一定程度理解的人看。所以我还是先放弃了,初学者建议还是...
评分此书一定不是给初学者看的,首先它很厚,其次涉及内容很多,但大多停留在理论讲解上,另外全是数学啊。所以给我的感觉就是,是一本导读性质的书,但又有太多晦涩难懂的东西,不具备太多实践性,应该适合已经对图形学有一定程度理解的人看。所以我还是先放弃了,初学者建议还是...
评分这是本计算机图形学关于实时绘制方面的词典大全类书籍,每个领域的survey,大而全,对于实际编程不一定有效,但是对于了解整个领域的知识或者查找资料,必备一本,www.realtimerendering.com也包含了很多有用的链接。
评分这本书我正在读。本来在读第三版的电子版,但在电脑上读着太累,加之英文不是很强悍,就买了这本书配合来读。就如在之前豆瓣上说的,有已经不错了,再差也比没有强。即便现在我也这样认为。 不过我还是得说几点不爽的。因为,真不爽了。当我看到这本书讲的话题基本涵盖了图形...
图书标签: 计算机图形学 图形学 游戏编程 Graphics 游戏开发 real-timeRender CG 计算机
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
实时算法大检阅, 不过现在可以出第四版了。
评分实时算法大检阅, 不过现在可以出第四版了。
评分看了大概....内容非常多...
评分第二作者Haines是我们Autodesk滴~
评分实时算法大检阅, 不过现在可以出第四版了。
Real-Time Rendering, Third Edition 2025 pdf epub mobi 电子书