Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.
Integrating twenty-three different case studies—which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
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發表於2024-11-30
Hanging Out, Messing Around, and Geeking Out 2024 pdf epub mobi 電子書 下載
圖書標籤: 傳播學 新媒體 英文 new_media dissertation digital_youth_culture Mimi_Ito
翻。好散,幾乎都是敘事
評分翻。好散,幾乎都是敘事
評分For paper. Connected learning classic text. Okay stuff, not too impressed.
評分翻。好散,幾乎都是敘事
評分For paper. Connected learning classic text. Okay stuff, not too impressed.
Hanging Out, Messing Around, and Geeking Out 2024 pdf epub mobi 電子書 下載