Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion. Interviews with:
Bill Atkinson, Durrell Bishop, Brendan Boyle, Dennis Boyle, Paul Bradley, Duane Bray, Sergey Brin, Stu Card, Gillian Crampton Smith, Chris Downs, Tony Dunne, John Ellenby, Doug Englebart, Jane Fulton Suri, Bill Gaver, Bing Gordon, Rob Haitani, Jeff Hawkins, Matt Hunter, Hiroshi Ishii, Bert Keely, David Kelley, Rikako Kojima, Brenda Laurel, David Liddle, Lavrans Løvlie, John Maeda, Paul Mercer, Tim Mott, Joy Mountford, Takeshi Natsuno, Larry Page, Mark Podlaseck, Fiona Raby, Cordell Ratzlaff, Ben Reason, Jun Rekimoto, Steve Rogers, Fran Samalionis, Larry Tesler, Bill Verplank, Terry Winograd, and Will Wright
發表於2025-02-07
Designing Interactions 2025 pdf epub mobi 電子書 下載
《Designing interactions》原書中提到Mcluhan的冷、熱媒體的概念。但在《關鍵報告中》隻是一句“冷媒體讓人被動地參與”簡單帶過。在Mcluhan看來,冷媒體是模糊而且與人的關係更密切,參與度更強的媒體。不是“被動”關係。冷媒體與人之間更“互動”,人決定著信息的流嚮。這...
評分多好的一本書,被糟糕的翻譯毀瞭。 每一頁都各種語句不通,佶屈聱牙,更彆提一些專業知識的翻譯錯誤。 P229:“當EA的運動部門在20世紀90年代發布Sega Genesis時...” 啥!? P452:“We've hired the world's most innovative design firm”——“我們被世界上最有創意的設計...
評分http://www.douban.com/group/I_xd/ 希望能給更多關注此書的朋友一個交流的平颱。
評分正在讀, 感覺基本上就是一個産品發展的迴憶錄 而且感覺和交互設計的關係其實並不太大。。 倒是和産品設計關係比較大一些。。。 感覺裏麵很多內容都和交互無關,一篇采訪中好像70%都是無關交互的。。。。 可能需要多讀幾遍吧。。。
評分《Designing interactions》原書中提到Mcluhan的冷、熱媒體的概念。但在《關鍵報告中》隻是一句“冷媒體讓人被動地參與”簡單帶過。在Mcluhan看來,冷媒體是模糊而且與人的關係更密切,參與度更強的媒體。不是“被動”關係。冷媒體與人之間更“互動”,人決定著信息的流嚮。這...
圖書標籤: 交互設計 設計 Design Interaction 用戶體驗 IDEO UI 可用性
這本書唯一的缺點就是它太短瞭,2006年本書齣版之後的十年間,白雲蒼狗,山川劇變,書中的許多偉大企業和英雄人物,片刻之間,興亡過手,令人感慨萬韆……Remember the whole journey.
評分全書 PDF http://uiclub.blogbus.com/logs/25012659.html
評分雖然有點過時,但是交互必讀教材!
評分全書采取微傳記的形式,介紹瞭交互設計的發展史。可是我看瞭整整一年!!可見有多難讀!!倒有幾個點刺激瞭一下我的眼界
評分這本書必須買迴來再看一遍,右手邊詞典伺候著
Designing Interactions 2025 pdf epub mobi 電子書 下載