3D Game Engine Architecture

3D Game Engine Architecture pdf epub mobi txt 电子书 下载 2025

出版者:CRC Press
作者:David H. Eberly
出品人:
页数:752
译者:
出版时间:2004-12-17
价格:USD 98.95
装帧:Hardcover
isbn号码:9780122290640
丛书系列:
图书标签:
  • 游戏开发 
  • 引擎 
  • 游戏编程 
  • 游戏引擎 
  • CG 
  • Architecture 
  • 计算机 
  • 英文版 
  •  
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Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

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还不错的书。 只是讲固定管线的,现在过时了...

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很不错,对照代码是Wild Magic 3.0,《3D Game Engine Design》第二版比这个要新。内容还是稍微旧一点,渲染主要以固定管线为主。所以给4星了。

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还不错的书。 只是讲固定管线的,现在过时了...

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很不错,对照代码是Wild Magic 3.0,《3D Game Engine Design》第二版比这个要新。内容还是稍微旧一点,渲染主要以固定管线为主。所以给4星了。

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Gamebryo 引擎的原型讲解,如果你需要学习GB,或者了解3D游戏引擎,It's a good choice

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