Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.
發表於2024-11-20
3D Game Engine Architecture 2024 pdf epub mobi 電子書 下載
圖書標籤: 遊戲開發 引擎 遊戲編程 遊戲引擎 CG Architecture 計算機 英文版
還不錯的書。 隻是講固定管綫的,現在過時瞭...
評分Gamebryo 引擎的原型講解,如果你需要學習GB,或者瞭解3D遊戲引擎,It's a good choice
評分Gamebryo 引擎的原型講解,如果你需要學習GB,或者瞭解3D遊戲引擎,It's a good choice
評分Gamebryo 引擎的原型講解,如果你需要學習GB,或者瞭解3D遊戲引擎,It's a good choice
評分很不錯,對照代碼是Wild Magic 3.0,《3D Game Engine Design》第二版比這個要新。內容還是稍微舊一點,渲染主要以固定管綫為主。所以給4星瞭。
3D Game Engine Architecture 2024 pdf epub mobi 電子書 下載