Dr. Cockburn was named in 2007 as one of "The All-Time Top 150 i-Technology Heroes". He is an internationally renowned project witchdoctor and IT strategist, a several-time winner of the Jolt & Productivity book awards. He is best known for describing Software development as a cooperative game, for co-authoring the Agile Development Manifesto, for defining Use Cases and for developing the Initial Response Technique massage form.
"Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods." -Tom Gilb The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction. Alistair Cockburn begins by updating his powerful model of software development as a "cooperative game of invention and communication." Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including * Where does agile development fit in our organization? * How do we blend agile ideas with other ideas? * How do we extend agile ideas more broadly? Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design. Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics: * Agile and CMMI * Introducing agile from the top down * Revisiting "custom contracts" * Creating change with "stickers" In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his "cooperative game" as their central metaphor. If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.
發表於2024-11-04
Agile Software Development 2024 pdf epub mobi 電子書 下載
這裏的敏捷是可以配置的! 嚮不同行業擴展的:lean,cmm,心理學等等 隻要適應的就是最好的! 這是我看過關於敏捷最好的書。
評分我不是一個專業的軟件人, 但我是一個在專業的項目式服務公司乾瞭不少年頭的年輕人。 不管是生活,傢庭,還是工作,我們離不開“閤作”。然而究竟怎樣是一個好的閤作模式? 遇到這本書純屬偶然,當時是在給傢人寫點東西,要談到“Team”的概念。就上網搜索瞭一把,結果這本書...
評分我不是一個專業的軟件人, 但我是一個在專業的項目式服務公司乾瞭不少年頭的年輕人。 不管是生活,傢庭,還是工作,我們離不開“閤作”。然而究竟怎樣是一個好的閤作模式? 遇到這本書純屬偶然,當時是在給傢人寫點東西,要談到“Team”的概念。就上網搜索瞭一把,結果這本書...
評分個人和交互勝過過程和工具 可工作的軟件勝過全麵的文檔 客戶的協作勝過閤同協商 對於變更的響應勝過遵循計劃 頻繁的交付可工作的軟件 歡迎變動的需求【很慚愧】 業務人員和開發人員每天工作在一起【不是不想,...】 使用有主動性的人來組建團隊。給他們所需的環境和支持,信任...
評分我不是一個專業的軟件人, 但我是一個在專業的項目式服務公司乾瞭不少年頭的年輕人。 不管是生活,傢庭,還是工作,我們離不開“閤作”。然而究竟怎樣是一個好的閤作模式? 遇到這本書純屬偶然,當時是在給傢人寫點東西,要談到“Team”的概念。就上網搜索瞭一把,結果這本書...
圖書標籤: agile 軟件工程 敏捷開發 敏捷軟件開發 計算機 項目管理 軟件開發 計算機科學
方法論大全,不光是關於agile,還有更多 - 學習模式/思維方式/方法論/Crystal方法/敏捷混閤論
評分This book clearly described the process of agile soft dev as a cooprative game. Very insight and could be a good guide book for agile dev.
評分This book clearly described the process of agile soft dev as a cooprative game. Very insight and could be a good guide book for agile dev.
評分方法論大全,不光是關於agile,還有更多 - 學習模式/思維方式/方法論/Crystal方法/敏捷混閤論
評分方法論大全,不光是關於agile,還有更多 - 學習模式/思維方式/方法論/Crystal方法/敏捷混閤論
Agile Software Development 2024 pdf epub mobi 電子書 下載