Kevin Werbach is an associate professor of legal studies and business ethics at The Wharton School, University of Pennsylvania. He is also the founder of the Supernova Group, a technology analysis and consulting firm. He co-led the review of the Federal Communications Commission for the Obama-Biden Transition Project. Called “one of the few policy wonks who really got it” by Wired, he helped develop the United States Government’s e-commerce policy, shaped the FCC's approach to Internet issues, and authored Digital Tornado, the first comprehensive analysis of the implications of the Internet. A sought-after speaker and commentator, Werbach appears frequently in print and broadcast media including CNN, CNBC, NPR, ABC News, USA Today, The New York Times, The Wall Street Journal, and The Washington Post. His writing has appeared in Harvard Business Review, Fortune, The Industry Standard, The Philadelphia Inquirer, and Slate, among other publications. He blogs at http://werblog.com and tweets at @kwerb.
Dan Hunter is an expert in internet law, intellectual property, and the application of games to public policy arenas. He is a professor of law at New York Law School and the director of the school’s Institute for Information Law & Policy. He is also an adjunct associate professor of legal studies at The Wharton School, University of Pennsylvania. His research has appeared in journals such as the California Law Review, the Texas Law Review, the William & Mary Law Review, and the Journal of Legal Education. Hunter is a judge for the resolution of domain name disputes for the World Intellectual Property Organization, and is on the editorial board of numerous journals. He was one of the first scholars to examine the social significance of virtual worlds, and he co-founded the scholarly blog Terra Nova (terranova.blogs.com).
发表于2024-12-22
For the Win 2024 pdf epub mobi 电子书
游戏化的核心是帮助我们从必须做的事情中发现乐趣。通过让流程有趣而使得商业产生吸引力。而现实的情况就是丧失参与的意愿,失去工作的动力,剥夺应有的权利,被切断本应存在的联系。 游戏其实可以激发众包行为,大家参与才是真正的参与。能提让大家不断追逐结果,同时不断提高...
评分 评分游戏化教学相比传统在线教学优势明显,除了我们可以想象的趣味性、互动性与及时反馈,从教学设计的角度看: 1、游戏通常是第一人称视角,代入感更强; 2、游戏鼓励用户主动尝试、反复试错,而不是单向的讲解和启发; 3、游戏的设计以任务为主,碎片化教学,不是结构化知识呈现...
评分这是我的第36本英语原著,FOR THE WIN 的读书感想。 查词50个,复习难度不大,继续读原著。 偶然在亚马逊看到《游戏化思维》的预售,评价不错,我承认我是被它的名字吸引的。 回想起年前设下的众多计划,多而繁杂,怎样按部就班的完成它们呢,这是我在努力的过程中一直在思考的...
图书标签: Gamification 游戏思維 game 游戏化 商业 business 经济学 设计
Take your business to the next level—for the win
Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche.
In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business.
For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.
In this illuminating guide, Werbach and Hunter reveal how game thinking can yield winning solutions to real-world business problems. Let the games begin!
werbach大神 gamification入门作!
评分例子比较少,有些空
评分werbach大神 gamification入门作!
评分例子比较少,有些空
评分游戏观点看商业
For the Win 2024 pdf epub mobi 电子书