Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototypingand its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.
This book will help software makersdevelopers, designers, and architectsbuild effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.
This practical, informative book will help anyonewhether or not one has artistic talent, access to special tools, or programming abilityto use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.
Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.
Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.
Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
* www.mkp.com/prototyping
發表於2024-12-27
Effective Prototyping for Software Makers (Interactive Technologies) 2024 pdf epub mobi 電子書 下載
看瞭一下並把目錄都翻譯瞭。 這個算是對原型方法論述的最全麵的書籍瞭,如果你使用原型方法,那麼這本書你就肯定該看一下。 書籍的的章節很閤理,讀的時候如行雲流水般暢快。 另外不得不提的是這本書參考資料之多讓人吃驚。每章都有參考資料,估計一起下來100多項。
評分Effective不翻譯。不翻譯的書籍,一般後麵都是跟不能翻譯的詞如Java、C++、STL等,翻譯瞭反而彆扭,本書不推薦這樣。參考如下: Effective Java http://www.douban.com/subject/3360807/ 還有 Effective Java/C++/STL/COM等等書籍 Effective翻譯成“卓有成效”。也許隻有德...
評分沒看過,就看瞭amazon書評。書評人做瞭15年的軟件UI設計。 覺得這本書既可以係統性的閱讀,又可以作為手冊查閱。書中提到瞭很多方法,雖然不能代替實踐,但是能夠讓讀者少走很多彎路。按照書評人的瞭解,還沒有其他的文字覆蓋瞭此書涉及的內容。 另外此書的文字以及結構也很...
評分看瞭一下並把目錄都翻譯瞭。 這個算是對原型方法論述的最全麵的書籍瞭,如果你使用原型方法,那麼這本書你就肯定該看一下。 書籍的的章節很閤理,讀的時候如行雲流水般暢快。 另外不得不提的是這本書參考資料之多讓人吃驚。每章都有參考資料,估計一起下來100多項。
評分Effective不翻譯。不翻譯的書籍,一般後麵都是跟不能翻譯的詞如Java、C++、STL等,翻譯瞭反而彆扭,本書不推薦這樣。參考如下: Effective Java http://www.douban.com/subject/3360807/ 還有 Effective Java/C++/STL/COM等等書籍 Effective翻譯成“卓有成效”。也許隻有德...
圖書標籤: 交互設計 Prototyping 用戶體驗 UI 設計 原型 交互 UX
撒旦發行好感動
評分撒旦發行好感動
評分撒旦發行好感動
評分撒旦發行好感動
評分撒旦發行好感動
Effective Prototyping for Software Makers (Interactive Technologies) 2024 pdf epub mobi 電子書 下載