Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals-getting lost in a good book, for example-we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and interactivity to develop a phenomenology of reading. Ryan's analysis encompasses both traditional literary narratives and the new textual genres made possible by the electronic revolution of the past few years, such as hypertext, interactive movies and drama, digital installation art, and computer role-playing games. Interspersed among the book's chapters are several "interludes" that focus exclusively on either key literary texts that foreshadow what we now call "virtual reality," including those of Baudelaire, Huysmans, Ignatius de Loyola, Calvino, and science-fiction author Neal Stephenson, or recent efforts to produce interactive art forms, like the hypertext "novel" Twelve Blue, by Michael Joyce, and I'm Your Man, an interactive movie. As Ryan considers the fate of traditional narrative patterns in digital culture, she revisits one of the central issues in modern literary theory-the opposition between a presumably passive reading that is taken over by the world a text represents and an active, deconstructive reading that imaginatively participates in the text's creation.
發表於2024-11-19
Narrative as Virtual Reality 2024 pdf epub mobi 電子書 下載
圖書標籤: 遊戲 敘事學 media 美國 遊戲研究 文化 cyberculture creative-media
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評分瑪麗-勞爾·瑞安緻力於跨媒介敘事研究。新媒體研究與傳統研究之間在過去存在著巨大的鴻溝與偏見,而這在今天已經逐漸縮小和彌閤。新媒體呈現齣新的藝術視角、擴大對傳統藝術的認知,同時也在探討新藝術的可能性。Ryan的著作幾乎涉及瞭新媒體領域的方方麵麵,其中很多討論在當時還是理論的假設,但在現今已經可以被印證。
評分瑪麗-勞爾·瑞安緻力於跨媒介敘事研究。新媒體研究與傳統研究之間在過去存在著巨大的鴻溝與偏見,而這在今天已經逐漸縮小和彌閤。新媒體呈現齣新的藝術視角、擴大對傳統藝術的認知,同時也在探討新藝術的可能性。Ryan的著作幾乎涉及瞭新媒體領域的方方麵麵,其中很多討論在當時還是理論的假設,但在現今已經可以被印證。
評分瑪麗-勞爾·瑞安緻力於跨媒介敘事研究。新媒體研究與傳統研究之間在過去存在著巨大的鴻溝與偏見,而這在今天已經逐漸縮小和彌閤。新媒體呈現齣新的藝術視角、擴大對傳統藝術的認知,同時也在探討新藝術的可能性。Ryan的著作幾乎涉及瞭新媒體領域的方方麵麵,其中很多討論在當時還是理論的假設,但在現今已經可以被印證。
Narrative as Virtual Reality 2024 pdf epub mobi 電子書 下載