发表于2024-11-19
The Lure of Pokemon 2024 pdf epub mobi 电子书
图书标签: 游戏研究 日本 心理学 人类学 中泽新一
Video games are often thought to draw children out of nature and into isolated, closed spaces. In The Lure of Pokémon: Video Games and the Savage Mind, however, Nakazawa Shinichi shows how the Pokémon series of video games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world. From humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the real world with “augmented reality” via the mobile game Pokémon Go. Nakazawa argues that the Pokémon worldview is the best contemporary example of Lévi-Strauss’s “savage mind” (la pensée sauvage). As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Contemporary games and other narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity. Nakazawa also shows how games like Pokémon recreate deep-rooted social patterns. When characters capture monsters, carry them around in “Poké Balls,” and swap them with other characters, they are part of a tradition in which trade is more than just the exchange of goods. Barter is a much more profound form of communication in which each participant also receives part of the other. The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world
中泽新一顺随拉康—列维·施特劳斯的心理学/人类学视野对于Pokemon进行了一次理论操演。当儿童在自然空间进行探索,采集之时,自然对于他们来说实际上是一种prelingual状态——自然作为语言(父名,阉割,象征界)与想象(疏离性质的精神,同一体,想象界)之间的中介面,并学会如何掌控自己的客体小a。而不同于传统《太空侵略者》消失,再出现的死亡冲动。Pokemon则成为了自然的替代品,游戏本身提供的生物学系统取代了现实的版本,精灵球中的宝可梦就是距离化却不疏远的客体小a。最后一章则通过Gameboy的联机,交换模式暗示,解释原始状态的“producing drama”(对于mana, spirit的象征交换)——对于不可言说,无法化约之物的交换。
评分中泽新一顺随拉康—列维·施特劳斯的心理学/人类学视野对于Pokemon进行了一次理论操演。当儿童在自然空间进行探索,采集之时,自然对于他们来说实际上是一种prelingual状态——自然作为语言(父名,阉割,象征界)与想象(疏离性质的精神,同一体,想象界)之间的中介面,并学会如何掌控自己的客体小a。而不同于传统《太空侵略者》消失,再出现的死亡冲动。Pokemon则成为了自然的替代品,游戏本身提供的生物学系统取代了现实的版本,精灵球中的宝可梦就是距离化却不疏远的客体小a。最后一章则通过Gameboy的联机,交换模式暗示,解释原始状态的“producing drama”(对于mana, spirit的象征交换)——对于不可言说,无法化约之物的交换。
评分中泽新一顺随拉康—列维·施特劳斯的心理学/人类学视野对于Pokemon进行了一次理论操演。当儿童在自然空间进行探索,采集之时,自然对于他们来说实际上是一种prelingual状态——自然作为语言(父名,阉割,象征界)与想象(疏离性质的精神,同一体,想象界)之间的中介面,并学会如何掌控自己的客体小a。而不同于传统《太空侵略者》消失,再出现的死亡冲动。Pokemon则成为了自然的替代品,游戏本身提供的生物学系统取代了现实的版本,精灵球中的宝可梦就是距离化却不疏远的客体小a。最后一章则通过Gameboy的联机,交换模式暗示,解释原始状态的“producing drama”(对于mana, spirit的象征交换)——对于不可言说,无法化约之物的交换。
评分中泽新一顺随拉康—列维·施特劳斯的心理学/人类学视野对于Pokemon进行了一次理论操演。当儿童在自然空间进行探索,采集之时,自然对于他们来说实际上是一种prelingual状态——自然作为语言(父名,阉割,象征界)与想象(疏离性质的精神,同一体,想象界)之间的中介面,并学会如何掌控自己的客体小a。而不同于传统《太空侵略者》消失,再出现的死亡冲动。Pokemon则成为了自然的替代品,游戏本身提供的生物学系统取代了现实的版本,精灵球中的宝可梦就是距离化却不疏远的客体小a。最后一章则通过Gameboy的联机,交换模式暗示,解释原始状态的“producing drama”(对于mana, spirit的象征交换)——对于不可言说,无法化约之物的交换。
评分中泽新一顺随拉康—列维·施特劳斯的心理学/人类学视野对于Pokemon进行了一次理论操演。当儿童在自然空间进行探索,采集之时,自然对于他们来说实际上是一种prelingual状态——自然作为语言(父名,阉割,象征界)与想象(疏离性质的精神,同一体,想象界)之间的中介面,并学会如何掌控自己的客体小a。而不同于传统《太空侵略者》消失,再出现的死亡冲动。Pokemon则成为了自然的替代品,游戏本身提供的生物学系统取代了现实的版本,精灵球中的宝可梦就是距离化却不疏远的客体小a。最后一章则通过Gameboy的联机,交换模式暗示,解释原始状态的“producing drama”(对于mana, spirit的象征交换)——对于不可言说,无法化约之物的交换。
The Lure of Pokemon 2024 pdf epub mobi 电子书