I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer science at Illinois. I have been ray tracing ever since. I've done stints in various universities and companies and am currently in my own start-up company doing VR which is common but not using HMDs which is not!
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
Updated coverage of existing topics
Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
A text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
發表於2025-04-25
Fundamentals of Computer Graphics, Fourth Edition 2025 pdf epub mobi 電子書 下載
這本書的內容很好,很適閤作為圖形學的初級讀物,對基本的圖形算法和原理都講得深入透徹。其中關於光綫跟蹤和輻射照度的內容基本是作者的另一本著作中內容搬過來的。 這本書翻譯的很差,譯者基本上就是把原著的英文錶意翻譯瞭一下,一點深度都沒有。有的話甚至可以讓人猜到原著...
評分跑美國那幾個牛校課程的書單上看瞭下,基本都是用它+red book作圖形學入門課的教材的。書是純理論的,我是指沒有和具體開發包結閤,從基本原理講起,基本的點都講到瞭,確實很不錯!再配上紅寶書,入門無敵。
評分跑美國那幾個牛校課程的書單上看瞭下,基本都是用它+red book作圖形學入門課的教材的。書是純理論的,我是指沒有和具體開發包結閤,從基本原理講起,基本的點都講到瞭,確實很不錯!再配上紅寶書,入門無敵。
評分這也許是我看過的寫得最好的一本技術著作瞭,簡直激動人心!對於隻有8.6的評分,我實在不能理解。 首先語言上簡練清晰,作者多用短句,絲毫不帶語法炫技成分。對於我這種英語剛過六級的人來說,簡直是福音,理解起來毫不費力,隻是有些專業名詞需要偶爾查一查。 其次是圖錶和公...
評分這也許是我看過的寫得最好的一本技術著作瞭,簡直激動人心!對於隻有8.6的評分,我實在不能理解。 首先語言上簡練清晰,作者多用短句,絲毫不帶語法炫技成分。對於我這種英語剛過六級的人來說,簡直是福音,理解起來毫不費力,隻是有些專業名詞需要偶爾查一查。 其次是圖錶和公...
圖書標籤: 計算機圖形學 圖形學 計算機 Graphics C++ 計算機科學 遊戲編程 CV
很原理,強烈推薦
評分書不錯。因為某水課看的。種豆得瓜...
評分行文略囉嗦,講的偏數學/符號化,編程練習很少;用作“瞭解大圖景的入門書”應該算是閤適的。
評分書不錯。因為某水課看的。種豆得瓜...
評分書不錯。因為某水課看的。種豆得瓜...
Fundamentals of Computer Graphics, Fourth Edition 2025 pdf epub mobi 電子書 下載