Suzanne Ginsburg是聖弗朗西斯科市Ginsburg Design公司的總裁和創始人,她在用戶體驗方麵擁有14年的從業經驗,她所服務過的公司既有iPhone應用方麵的創業公司,也有像Yahoo!、Expedia和Autodesk這樣的大型企業。她著名的Web、桌麵軟件、iPhone和iPad等平颱用戶體驗專傢。她擁有加州大學伯剋利分校信息學院的用戶界麵設計碩士學位。
"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." --Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters "It's about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book." --Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: *Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what's important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. *The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. *Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.
發表於2024-11-26
Designing the iPhone User Experience 2024 pdf epub mobi 電子書 下載
書前麵有一半多內容是講從想法到産品設計齣來的過程,講用戶研究的一些偏理論化的東西,在實際中用的可能不多,尤其是小公司裏。比如:花錢招募用戶、影隨用戶訪談確定産品可行性等等。這些方法對於規範開發流程還是有些作用的,但對於獨立開發者或者小團隊用處不大。 至於書中...
評分書前麵有一半多內容是講從想法到産品設計齣來的過程,講用戶研究的一些偏理論化的東西,在實際中用的可能不多,尤其是小公司裏。比如:花錢招募用戶、影隨用戶訪談確定産品可行性等等。這些方法對於規範開發流程還是有些作用的,但對於獨立開發者或者小團隊用處不大。 至於書中...
評分書中介紹的方法是非常有藉鑒性的,是本不錯的iPhone開發指南。但是中文版中翻譯的語義經常詞不達意,翻譯者功力略顯不足。同時,也沒有帶著一種非常認真和嚴苛的態度就完成翻譯工作,使閱讀不太順暢。這也是所有外文翻譯類圖書的通病,有英文基礎的讀者,還是建議買原版。
評分非常差的一本書,不具可操作性,泛泛而談,看目錄覺得還可以,看實例就很淺顯沒有一個完整深入從無到有的真正實例,有的是根據章節舉的例子,大多很淺顯。最最難以忍受的是書的排版,翻譯者用瞭很不負責任的大號宋體字,視覺上沒有非常嚴謹的邏輯和層次結構,大段大段的齣現,...
評分非常差的一本書,不具可操作性,泛泛而談,看目錄覺得還可以,看實例就很淺顯沒有一個完整深入從無到有的真正實例,有的是根據章節舉的例子,大多很淺顯。最最難以忍受的是書的排版,翻譯者用瞭很不負責任的大號宋體字,視覺上沒有非常嚴謹的邏輯和層次結構,大段大段的齣現,...
圖書標籤: iPhone 用戶體驗 UX 設計 交互設計 Design 移動互聯網 原型
教科書式的寫法讓人很反感。。一個東西首先得把人吸引住,引起興趣,纔能進行下一步。不管這個東西是一本書,還是一個女人。。這本書的下場就是被我看完彩色圖畫,扔一邊去瞭。
評分教科書式的寫法讓人很反感。。一個東西首先得把人吸引住,引起興趣,纔能進行下一步。不管這個東西是一本書,還是一個女人。。這本書的下場就是被我看完彩色圖畫,扔一邊去瞭。
評分為瞭找mobile me~find myiphone 翻瞭整本書,沒找到,求教港行丟瞭通過序列號定位方法,找警察薯黍就算瞭,花銷太大
評分教科書式的寫法讓人很反感。。一個東西首先得把人吸引住,引起興趣,纔能進行下一步。不管這個東西是一本書,還是一個女人。。這本書的下場就是被我看完彩色圖畫,扔一邊去瞭。
評分教科書式的寫法讓人很反感。。一個東西首先得把人吸引住,引起興趣,纔能進行下一步。不管這個東西是一本書,還是一個女人。。這本書的下場就是被我看完彩色圖畫,扔一邊去瞭。
Designing the iPhone User Experience 2024 pdf epub mobi 電子書 下載