Kathy Sierra created the award-winning Head First programming book series that has sold over 1 million copies, and includes the longest-running tech bestsellers of the past decade. Her background is in developing education games and software for the motion picture industry, and she also created the first interaction design courses for UCLA Entertainment Studies. For more than 15 years she's been helping large companies, small start-ups, non-profits, and educators rethink their approach to user experience, and build sustainable, genuine loyalty.
Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads.
This is not a game of chance. It is a game of skill and strategy.
And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others?
The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them.
Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams.
Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.
發表於2024-11-24
Badass: Making Users Awesome 2024 pdf epub mobi 電子書 下載
本來我是在讀這本書的英文版,按理說不必再去買一本中文版瞭。 但是這本書是那麼的奇特,以至於我還是想要買一本中文版體驗下。這本書的譯者說:本書適閤三種人(創業者、産品經理和教育工作者)。我正好是做創業教育的(身份是校園VC創始閤夥人),所以我恰好符閤這三種人的...
評分總的來說這本書的核心思想就是,偉大的産品就是幫助用戶成就更好的自己。第一步是尋找閤適的應用場景讓産品和用戶産生關聯(拉新),再一步步擴大用戶場景來讓用戶使用你更多的産品或者增加産品的使用頻率(留存),同時培養忠實優質用戶,通過口碑營銷和事實營銷吸引更多的用...
評分 評分內容很不錯,以用戶為齣發點,探討産品如何幫助用戶變得更好。如果排版做的好一點的話,讀起來的可讀性會更好。 我寫瞭一篇讀書筆記,整理瞭本書的邏輯,希望能對大傢有幫助 [https://mp.weixin.qq.com/s/DF62Qr5rkHz8hxAY3kzv-A] 關注我的公眾號:拉裏的理想 我會在這裏分享更...
評分圖書標籤: 設計 産品 思維 商業 用戶體驗 成長 product 管理
年度最佳圖書
評分前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳
評分年度最佳圖書
評分前50頁能夠讓你思考一些問題,還不錯。但是整本書也就止步於此瞭,實在讀不下去,沒什麼例子。還專門看瞭作者的兩個演講,也乏善可陳
評分好書,淺顯易懂,但是卻給瞭個framework關於如何設計一套方法讓人掌握技能。不止可以從産品經理或者設計角度來設計産品,而且可以用在自己的生活學習中,比如孩子想學鋼琴,如何讓他有興趣,堅持學,還有學習的技能。自身也可以用,正好對自身學習有些迷茫最近,正好可以試試
Badass: Making Users Awesome 2024 pdf epub mobi 電子書 下載