The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
前四章基本就是全书所有的内容,后面章节略显重复,如果之前完全没接触过这类游戏设计的可以去看下代码实现,否则大可略过。
评分前四章基本就是全书所有的内容,后面章节略显重复,如果之前完全没接触过这类游戏设计的可以去看下代码实现,否则大可略过。
评分前四章基本就是全书所有的内容,后面章节略显重复,如果之前完全没接触过这类游戏设计的可以去看下代码实现,否则大可略过。
评分前四章基本就是全书所有的内容,后面章节略显重复,如果之前完全没接触过这类游戏设计的可以去看下代码实现,否则大可略过。
评分前四章基本就是全书所有的内容,后面章节略显重复,如果之前完全没接触过这类游戏设计的可以去看下代码实现,否则大可略过。
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