Dave Shreiner是ARM公司的圖形技術總監,長期擔任SGI核心OpenGL組的成員。他首次開設瞭OpenGL的商業培訓課程,擁有二十多年的計算機圖形應用開發經驗。Dava定期參加SIGGRAPH和其他全球性的圖形工作會議。他是《OpenGL ES 2.0 Programming Guide》和《OpenGL Reference Manual》的作者,也是Addison-Wesley的OpenGL係列的編輯。
OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL(R)Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling "red book" describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1 , including * Using framebuffer objects for off-screen rendering and texture updates * Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects * Using texture arrays to increase performance when using numerous textures * Efficient rendering using primitive restart and conditional rendering * Discussion of OpenGL's deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
發表於2025-01-26
OpenGL Programming Guide 2025 pdf epub mobi 電子書 下載
不愧是opengl官方指定參考書,從整體架構,設計思想,到圖形編程中各個要素的分析,直至許多重要函數的用法都寫得非常細緻,還包括瞭很多詳盡的例子,能讓人真正明白這個係統的各個部分是如何運轉的.而且這本書的門檻很低,非計算機專業人員都能很快上手,對3d圖形處理有興趣的有必要看看.
評分 評分感覺大量內容是機翻的,讀起來超級不順。書有問題就算瞭,然而官網配套的示例代碼,也太不完善瞭。如果書裏麵每一個小結都能找到正確的可運行代碼(實際上,隻能找到部分,而且bug超多,我隻改通瞭一部分),我就可以結閤代碼來閱讀這書瞭。目前看到第六章,還是打算改看SuperB...
評分如題,翻譯的很死闆,還有錯誤,第三章看我一陣頭暈,還有幾章也不怎麼樣,太僵硬,所幸,很重要的一章——第九章紋理貼圖翻譯的還差強人意。
評分不愧是opengl官方指定參考書,從整體架構,設計思想,到圖形編程中各個要素的分析,直至許多重要函數的用法都寫得非常細緻,還包括瞭很多詳盡的例子,能讓人真正明白這個係統的各個部分是如何運轉的.而且這本書的門檻很低,非計算機專業人員都能很快上手,對3d圖形處理有興趣的有必要看看.
圖書標籤: opengl 圖形學 計算機 計算機圖形學 OpenGL 計算機科學 graphics 編程
"the red book" 又是紅寶--
評分A little bit boring... Move on to read OpenGL SuperBible
評分竟然讓我找到瞭電子版,嘿嘿
評分竟然讓我找到瞭電子版,嘿嘿
評分"the red book" 又是紅寶--
OpenGL Programming Guide 2025 pdf epub mobi 電子書 下載