Wolfgang is the CTO & Co-Founder of Confetti Special Effects Inc. He worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books, and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and is active in several advisory boards in the industry.
发表于2024-12-22
GPU Pro 2024 pdf epub mobi 电子书
所谓必读倒也不是里面每个地方都巨牛无比,而是说书中的确有很多非常值得借鉴学习的地方,游戏开发在图形方面经典系列书并不多,GPUPro系列算是里面不错的了,针对里面较为感兴趣的笔记: http://blog.csdn.net/ccanan/article/details/8582900
评分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
评分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
评分摘录自博客Clayman's Graphics Corner 作者文章:游戏程序员养成计划 (更新2010.11.6) 中作者的评论 源地址: http://www.cnblogs.com/clayman/archive/2009/05/17/1459001.html Shader方面: 《Cg_tutorial》和《The Complete Effect and HLSL Guide》都是不错的入门材料,当然...
评分所谓必读倒也不是里面每个地方都巨牛无比,而是说书中的确有很多非常值得借鉴学习的地方,游戏开发在图形方面经典系列书并不多,GPUPro系列算是里面不错的了,针对里面较为感兴趣的笔记: http://blog.csdn.net/ccanan/article/details/8582900
图书标签: 图形学 GPU 计算机图形学 Graphics 游戏编程 编程 shader 游戏开发
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
Marked: - GPU Color Quatization - Polygonal-Functional Hybrids for Computer Animation and Games - Quadtree Displacement Mapping with Height Blending - Alpha Blending as a Post Process - Anistropic Kuwahara Filtering on GPU - Screen Space Soft Shadows
评分收获很大,非常值得好好看看
评分收获很大,非常值得好好看看
评分良莠不齐
评分收获很大,非常值得好好看看
GPU Pro 2024 pdf epub mobi 电子书